# Roaming Activity 2 ```blocks let drive: number[] = [] brick.buttonLeft.onEvent(ButtonEvent.Bumped, function () { drive.push(1) music.playSoundEffectUntilDone(sounds.systemClick) }) brick.buttonRight.onEvent(ButtonEvent.Bumped, function () { drive.push(3) music.playSoundEffectUntilDone(sounds.systemClick) }) brick.buttonUp.onEvent(ButtonEvent.Bumped, function () { drive.push(4) music.playSoundEffectUntilDone(sounds.systemClick) }) brick.buttonDown.onEvent(ButtonEvent.Bumped, function () { drive.push(5) music.playSoundEffectUntilDone(sounds.systemClick) }) brick.buttonEnter.pauseUntil(ButtonEvent.Bumped); pause(1000) music.playSoundEffectUntilDone(sounds.communicationGo) for (let d of drive) { if (d == 1) { motors.largeC.run(50, 360, MoveUnit.Degrees) } else if (d == 3) { motors.largeB.run(50, 360, MoveUnit.Degrees) } else if (d == 4) { motors.largeBC.run(50, 360, MoveUnit.Degrees) } else { motors.largeBC.run(-50, 360, MoveUnit.Degrees) } } music.playSoundEffectUntilDone(sounds.communicationGameOver) ```