#include "pxt.h" #include "ev3.h" /** * Drawing modes */ enum class Draw { Normal = 0, // set pixels to black, no fill Clear = DRAW_OPT_CLEAR_PIXELS, Xor = DRAW_OPT_LOGICAL_XOR, Fill = DRAW_OPT_FILL_SHAPE, }; enum class ScreenFont { Normal = FONTTYPE_NORMAL, Small = FONTTYPE_SMALL, Large = FONTTYPE_LARGE, Tiny = FONTTYPE_TINY, }; #define XX(v) ((uint32_t)(v)&0xffff) #define YY(v) ((uint32_t)(v) >> 16) // We only support up to 4 arguments for C++ functions - need to pack them on the TS side namespace screen { //% void _drawLine(uint32_t p0, uint32_t p1, Draw mode) { LineOutEx(XX(p0), YY(p0), XX(p1), YY(p1), (uint32_t)mode); } //% void _drawRect(uint32_t p0, uint32_t p1, Draw mode) { RectOutEx(XX(p0), YY(p0), XX(p1), YY(p1), (uint32_t)mode); } //% void _drawEllipse(uint32_t p0, uint32_t p1, Draw mode) { EllipseOutEx(XX(p0), YY(p0), XX(p1), YY(p1), (uint32_t)mode); } /** Draw text. */ //% mode.defl=0 void drawText(int x, int y, String text, Draw mode) { LcdText((int)mode & (int)Draw::Clear ? 0 : 1, x, y, text->data); } /** Clear screen and reset font to normal. */ //% void clear() { LcdClearDisplay(); } /** Scroll screen vertically. */ //% void scroll(int v) { LcdScroll(v); } /** Set font for drawText() */ //% void setFont(ScreenFont font) { LcdSelectFont((uint8_t)font); } }