# is Pressed Check if a button is being pressed or not. ```sig brick.buttonEnter.isPressed() ``` ## ~hint **Touch sensors** Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`. ```block if (sensors.touch1.isPressed()) { console.log("Hey, I feel pressed."); } ``` Read about [touch sensors](/reference/sensors/touch-sensor) and using them as touch buttons. ## ~ ## Returns * a [boolean](types/boolean): `true` if the button is pressed, `false` if the button is not pressed ## Example Set the brick light to green when the `down` is pressed. When the button is not pressed, the brick light is red. ```blocks let isRed = false; loops.forever(function() { if (brick.buttonLeft.isPressed()) { brick.setStatusLight(StatusLight.Green); isRed = false; } else { if (!isRed) { brick.setStatusLight(StatusLight.Red); isRed = true; } } }) ``` ## See also [was pressed](/reference/brick/button/was-pressed), [on event](/reference/brick/button/on-event) [Touch sensors](/reference/sensors/touch-sensor)