# on Event Run some code when a button is clicked, pressed down, or released. ```sig brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () { }); ``` ## ~hint **Touch sensors** Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`. ```block sensors.touch1.onEvent(ButtonEvent.Pressed, function () { brick.setLight(BrickLight.Orange); }); ``` Read about [touch sensors](/reference/sensors/touch-sensor) and using them as touch buttons. ## ~ ## Parameters * **ev**: the button action to run some code for. The button actions (events) are: > * ``click``: button was clicked (pressed and released) > * ``up``: button is released from just being pressed > * ``down``: button is just pressed down * **body**: the code you want to run when something happens with a button ## Example Check for event on the ENTER button. Put a message on the screen when the button is pressed, clicked, or released. ```blocks brick.showString("ENTER is: UP", 1); brick.buttonEnter.onEvent(ButtonEvent.Released, function () { brick.showString("ENTER is: UP ", 1); }); brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { brick.showString("ENTER is: DOWN ", 1); }); brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () { brick.showString("ENTER was: CLICKED", 1); }); ``` ### See also [is pressed](/reference/brick/button/is-pressed), [was pressed](/reference/brick/button/was-pressed), [Touch sensor](/reference/sensors/touch-sensor)