#include "pxt.h" #include "ev3const.h" #include #include #include #include #define NOTE_PAUSE 20 namespace music { uint8_t currVolume = 2; void writeDev(void *data, int size) { int fd = open("/dev/lms_sound", O_WRONLY); write(fd, data, size); close(fd); } /** * Set the output volume of the sound synthesizer. * @param volume the volume 0...256, eg: 128 */ //% weight=96 //% blockId=synth_set_volume block="set volume %volume" //% parts="speaker" blockGap=8 //% volume.min=0 volume.max=256 //% help=music/set-volume //% weight=1 void setVolume(int volume) { currVolume = max(0, min(100, volume * 100 / 256)); } #define SOUND_CMD_BREAK 0 #define SOUND_CMD_TONE 1 #define SOUND_CMD_PLAY 2 #define SOUND_CMD_REPEAT 3 #define SOUND_CMD_SERVICE 4 struct ToneCmd { uint8_t cmd; uint8_t vol; uint16_t freq; uint16_t duration; }; static void _stopSound() { uint8_t cmd = SOUND_CMD_BREAK; writeDev(&cmd, sizeof(cmd)); } static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) { ToneCmd cmd; cmd.cmd = SOUND_CMD_TONE; cmd.vol = volume; cmd.freq = frequency; cmd.duration = duration; // (*SoundInstance.pSound).Busy = TRUE; writeDev(&cmd, sizeof(cmd)); } /** * Play a tone through the speaker for some amount of time. * @param frequency pitch of the tone to play in Hertz (Hz) * @param ms tone duration in milliseconds (ms) */ //% help=music/play-tone //% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat" //% parts="headphone" async //% blockNamespace=music //% weight=76 blockGap=8 void playTone(int frequency, int ms) { if (frequency <= 0) { _stopSound(); if (ms >= 0) sleep_ms(ms); } else { if (ms > 0) { int d = max(1, ms - NOTE_PAUSE); // allow for short rest int r = max(1, ms - d); _playTone(frequency, d, currVolume); sleep_ms(d + r); } else { // ring _playTone(frequency, 0, currVolume); } } sleep_ms(1); } /** Makes a sound bound to a buffer in WAV format. */ //% Sound fromWAV(Buffer buf) { incrRC(buf); return buf; } } //% fixedInstances namespace SoundMethods { /** Returns the underlaying Buffer object. */ //% property Buffer buffer(Sound snd) { incrRC(snd); return snd; } /** Play sound with given volume. */ //% promise void play(Sound snd, int volume) { // TODO } }