# Happy unhappy Use a touch sensor to make the brick happy. ```blocks sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () { brick.showImage(images.expressionsBigSmile) }) sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () { brick.showImage(images.expressionsSick) }) loops.forever(function () { if (sensors.touchSensor1.isTouched()) { brick.setStatusLight(LightsPattern.Green) } else { brick.setStatusLight(LightsPattern.Orange) } }) ```