namespace sounds { //% fixedInstance jres export const animalsCatPurr = music.fromWAV(hex``); //% fixedInstance jres export const animalsDogBark1 = music.fromWAV(hex``); //% fixedInstance jres export const animalsDogBark2 = music.fromWAV(hex``); //% fixedInstance jres export const animalsDogGrowl = music.fromWAV(hex``); //% fixedInstance jres export const animalsDogSniff = music.fromWAV(hex``); //% fixedInstance jres export const animalsDogWhine = music.fromWAV(hex``); //% fixedInstance jres export const animalsElephantCall = music.fromWAV(hex``); //% fixedInstance jres export const animalsInsectBuzz1 = music.fromWAV(hex``); //% fixedInstance jres export const animalsInsectBuzz2 = music.fromWAV(hex``); //% fixedInstance jres export const animalsInsectChirp = music.fromWAV(hex``); //% fixedInstance jres export const animalsSnakeHiss = music.fromWAV(hex``); //% fixedInstance jres export const animalsSnakeRattle = music.fromWAV(hex``); //% fixedInstance jres export const animalsTRexRoar = music.fromWAV(hex``); //% fixedInstance jres export const colorsBlack = music.fromWAV(hex``); //% fixedInstance jres export const colorsBlue = music.fromWAV(hex``); //% fixedInstance jres export const colorsBrown = music.fromWAV(hex``); //% fixedInstance jres export const colorsGreen = music.fromWAV(hex``); //% fixedInstance jres export const colorsRed = music.fromWAV(hex``); //% fixedInstance jres export const colorsWhite = music.fromWAV(hex``); //% fixedInstance jres export const colorsYellow = music.fromWAV(hex``); //% fixedInstance jres export const communicationBravo = music.fromWAV(hex``); //% fixedInstance jres export const communicationEv3 = music.fromWAV(hex``); //% fixedInstance jres export const communicationFantastic = music.fromWAV(hex``); //% fixedInstance jres export const communicationGameOver = music.fromWAV(hex``); //% fixedInstance jres export const communicationGo = music.fromWAV(hex``); //% fixedInstance jres export const communicationGoodJob = music.fromWAV(hex``); //% fixedInstance jres export const communicationGood = music.fromWAV(hex``); //% fixedInstance jres export const communicationGoodbye = music.fromWAV(hex``); //% fixedInstance jres export const communicationHello = music.fromWAV(hex``); //% fixedInstance jres export const communicationHi = music.fromWAV(hex``); //% fixedInstance jres export const communicationLego = music.fromWAV(hex``); //% fixedInstance jres export const communicationMindstorms = music.fromWAV(hex``); //% fixedInstance jres export const communicationMorning = music.fromWAV(hex``); //% fixedInstance jres export const communicationNo = music.fromWAV(hex``); //% fixedInstance jres export const communicationOkay = music.fromWAV(hex``); //% fixedInstance jres export const communicationOkeyDokey = music.fromWAV(hex``); //% fixedInstance jres export const communicationSorry = music.fromWAV(hex``); //% fixedInstance jres export const communicationThankYou = music.fromWAV(hex``); //% fixedInstance jres export const communicationYes = music.fromWAV(hex``); //% fixedInstance jres export const expressionsBoing = music.fromWAV(hex``); //% fixedInstance jres export const expressionsBoo = music.fromWAV(hex``); //% fixedInstance jres export const expressionsCheering = music.fromWAV(hex``); //% fixedInstance jres export const expressionsCrunching = music.fromWAV(hex``); //% fixedInstance jres export const expressionsCrying = music.fromWAV(hex``); //% fixedInstance jres export const expressionsFanfare = music.fromWAV(hex``); //% fixedInstance jres export const expressionsKungFu = music.fromWAV(hex``); //% fixedInstance jres export const expressionsLaughing1 = music.fromWAV(hex``); //% fixedInstance jres export const expressionsLaughing2 = music.fromWAV(hex``); //% fixedInstance jres export const expressionsMagicWand = music.fromWAV(hex``); //% fixedInstance jres export const expressionsOuch = music.fromWAV(hex``); //% fixedInstance jres export const expressionsShouting = music.fromWAV(hex``); //% fixedInstance jres export const expressionsSmack = music.fromWAV(hex``); //% fixedInstance jres export const expressionsSneezing = music.fromWAV(hex``); //% fixedInstance jres export const expressionsSnoring = music.fromWAV(hex``); //% fixedInstance jres export const expressionsUhOh = music.fromWAV(hex``); //% fixedInstance jres export const informationActivate = music.fromWAV(hex``); //% fixedInstance jres export const informationAnalyze = music.fromWAV(hex``); //% fixedInstance jres export const informationBackwards = music.fromWAV(hex``); //% fixedInstance jres export const informationColor = music.fromWAV(hex``); //% fixedInstance jres export const informationDetected = music.fromWAV(hex``); //% fixedInstance jres export const informationDown = music.fromWAV(hex``); //% fixedInstance jres export const informationErrorAlarm = music.fromWAV(hex``); //% fixedInstance jres export const informationError = music.fromWAV(hex``); //% fixedInstance jres export const informationFlashing = music.fromWAV(hex``); //% fixedInstance jres export const informationForward = music.fromWAV(hex``); //% fixedInstance jres export const informationLeft = music.fromWAV(hex``); //% fixedInstance jres export const informationObject = music.fromWAV(hex``); //% fixedInstance jres export const informationRight = music.fromWAV(hex``); //% fixedInstance jres export const informationSearching = music.fromWAV(hex``); //% fixedInstance jres export const informationStart = music.fromWAV(hex``); //% fixedInstance jres export const informationStop = music.fromWAV(hex``); //% fixedInstance jres export const informationTouch = music.fromWAV(hex``); //% fixedInstance jres export const informationTurn = music.fromWAV(hex``); //% fixedInstance jres export const informationUp = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalAirRelease = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalAirbrake = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalBackingAlert = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalBlip1 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalBlip2 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalBlip3 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalBlip4 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalHorn1 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalHorn2 = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalLaser = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalMotorIdle = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalMotorStart = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalMotorStop = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalRatchet = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalSonar = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalTickTack = music.fromWAV(hex``); //% fixedInstance jres export const mechanicalWalk = music.fromWAV(hex``); //% fixedInstance jres export const movementsArm1 = music.fromWAV(hex``); //% fixedInstance jres export const movementsArm2 = music.fromWAV(hex``); //% fixedInstance jres export const movementsArm3 = music.fromWAV(hex``); //% fixedInstance jres export const movementsArm4 = music.fromWAV(hex``); //% fixedInstance jres export const movementsDropLoad = music.fromWAV(hex``); //% fixedInstance jres export const movementsLiftLoad = music.fromWAV(hex``); //% fixedInstance jres export const movementsServo1 = music.fromWAV(hex``); //% fixedInstance jres export const movementsServo2 = music.fromWAV(hex``); //% fixedInstance jres export const movementsServo3 = music.fromWAV(hex``); //% fixedInstance jres export const movementsServo4 = music.fromWAV(hex``); //% fixedInstance jres export const movementsSlideLoad = music.fromWAV(hex``); //% fixedInstance jres export const movementsSnap = music.fromWAV(hex``); //% fixedInstance jres export const movementsSpeedDown = music.fromWAV(hex``); //% fixedInstance jres export const movementsSpeedIdle = music.fromWAV(hex``); //% fixedInstance jres export const movementsSpeedUp = music.fromWAV(hex``); //% fixedInstance jres export const movementsSpeeding = music.fromWAV(hex``); //% fixedInstance jres export const numbersEight = music.fromWAV(hex``); //% fixedInstance jres export const numbersFive = music.fromWAV(hex``); //% fixedInstance jres export const numbersFour = music.fromWAV(hex``); //% fixedInstance jres export const numbersNine = music.fromWAV(hex``); //% fixedInstance jres export const numbersOne = music.fromWAV(hex``); //% fixedInstance jres export const numbersSeven = music.fromWAV(hex``); //% fixedInstance jres export const numbersSix = music.fromWAV(hex``); //% fixedInstance jres export const numbersTen = music.fromWAV(hex``); //% fixedInstance jres export const numbersThree = music.fromWAV(hex``); //% fixedInstance jres export const numbersTwo = music.fromWAV(hex``); //% fixedInstance jres export const numbersZero = music.fromWAV(hex``); //% fixedInstance jres export const systemClick = music.fromWAV(hex``); //% fixedInstance jres export const systemConfirm = music.fromWAV(hex``); //% fixedInstance jres export const systemConnect = music.fromWAV(hex``); //% fixedInstance jres export const systemDownload = music.fromWAV(hex``); //% fixedInstance jres export const systemGeneralAlert = music.fromWAV(hex``); //% fixedInstance jres export const systemOverpower = music.fromWAV(hex``); //% fixedInstance jres export const systemPowerDown = music.fromWAV(hex``); //% fixedInstance jres export const systemReady = music.fromWAV(hex``); //% fixedInstance jres export const systemStartUp = music.fromWAV(hex``); }