a4e02dcd03
* add block to stop program * renaming
280 lines
7.5 KiB
TypeScript
280 lines
7.5 KiB
TypeScript
|
|
/**
|
|
* Patterns for lights under the buttons.
|
|
*/
|
|
const enum StatusLight {
|
|
//% block=off enumval=0
|
|
Off = 0,
|
|
//% block=green enumval=1
|
|
Green = 1,
|
|
//% block=red enumval=2
|
|
Red = 2,
|
|
//% block=orange enumval=3
|
|
Orange = 3,
|
|
//% block="green flash" enumval=4
|
|
GreenFlash = 4,
|
|
//% block="red flash" enumval=5
|
|
RedFlash = 5,
|
|
//% block="orange flash" enumval=6
|
|
OrangeFlash = 6,
|
|
//% block="green pulse" enumval=7
|
|
GreenPulse = 7,
|
|
//% block="red pulse" enumval=8
|
|
RedPulse = 8,
|
|
//% block="orange pulse" enumval=9
|
|
OrangePulse = 9,
|
|
}
|
|
|
|
/**
|
|
* User interaction on buttons
|
|
*/
|
|
const enum ButtonEvent {
|
|
//% block="pressed"
|
|
Pressed = 4,
|
|
//% block="bumped"
|
|
Bumped = 1,
|
|
//% block="released"
|
|
Released = 3,
|
|
}
|
|
|
|
|
|
namespace brick {
|
|
/**
|
|
* Generic button class, for device buttons and sensors.
|
|
*/
|
|
//% fixedInstances
|
|
export class Button extends control.Component {
|
|
private downTime: number;
|
|
private _isPressed: boolean;
|
|
private _wasPressed: boolean;
|
|
|
|
constructor() {
|
|
super()
|
|
this.downTime = 0
|
|
this._isPressed = false
|
|
this._wasPressed = false
|
|
}
|
|
|
|
protected poke() {
|
|
|
|
}
|
|
|
|
//% hidden
|
|
_update(curr: boolean) {
|
|
if (this == null) return
|
|
if (this._isPressed == curr) return
|
|
this._isPressed = curr
|
|
if (curr) {
|
|
this._wasPressed = true;
|
|
this.downTime = control.millis()
|
|
control.raiseEvent(this._id, ButtonEvent.Pressed)
|
|
} else {
|
|
control.raiseEvent(this._id, ButtonEvent.Released)
|
|
const delta = control.millis() - this.downTime;
|
|
if (delta < 500)
|
|
control.raiseEvent(this._id, ButtonEvent.Bumped)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if button is currently pressed or not.
|
|
* @param button the button to query the request
|
|
*/
|
|
//% help=brick/button/is-pressed
|
|
//% block="%button|is pressed"
|
|
//% blockId=buttonIsPressed
|
|
//% parts="brick"
|
|
//% blockNamespace=brick
|
|
//% weight=81
|
|
//% group="Buttons"
|
|
//% button.fieldEditor="brickbuttons"
|
|
isPressed() {
|
|
this.poke();
|
|
return this._isPressed
|
|
}
|
|
|
|
/**
|
|
* See if the button was pressed again since the last time you checked.
|
|
* @param button the button to query the request
|
|
*/
|
|
//% help=brick/button/was-pressed
|
|
//% block="%button|was pressed"
|
|
//% blockId=buttonWasPressed
|
|
//% blockHidden=true
|
|
//% parts="brick"
|
|
//% blockNamespace=brick
|
|
//% weight=80
|
|
//% group="Buttons"
|
|
//% button.fieldEditor="brickbuttons"
|
|
wasPressed() {
|
|
this.poke();
|
|
const r = this._wasPressed
|
|
this._wasPressed = false
|
|
return r
|
|
}
|
|
|
|
/**
|
|
* Do something when a button or sensor is clicked, up or down.
|
|
* @param button the button that needs to be clicked or used
|
|
* @param event the kind of button gesture that needs to be detected
|
|
* @param body code to run when the event is raised
|
|
*/
|
|
//% help=brick/button/on-event
|
|
//% blockId=buttonEvent block="on %button|%event"
|
|
//% parts="brick"
|
|
//% blockNamespace=brick
|
|
//% weight=99 blockGap=16
|
|
//% group="Buttons"
|
|
//% button.fieldEditor="brickbuttons"
|
|
onEvent(ev: ButtonEvent, body: () => void) {
|
|
control.onEvent(this._id, ev, body)
|
|
}
|
|
|
|
/**
|
|
* Waits until the event is raised
|
|
* @param ev the event to wait for
|
|
*/
|
|
//% help=brick/button/pause-until
|
|
//% blockId=buttonWaitUntil block="pause until %button|%event"
|
|
//% parts="brick"
|
|
//% blockNamespace=brick
|
|
//% weight=98 blockGap=8
|
|
//% group="Buttons"
|
|
//% button.fieldEditor="brickbuttons"
|
|
pauseUntil(ev: ButtonEvent) {
|
|
control.waitForEvent(this._id, ev);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace brick {
|
|
let btnsMM: MMap
|
|
let buttons: DevButton[]
|
|
let buttonPoller: sensors.internal.Poller;
|
|
|
|
export namespace internal {
|
|
export function getBtnsMM() {
|
|
initBtns()
|
|
return btnsMM;
|
|
}
|
|
}
|
|
|
|
function readButtons() {
|
|
let sl = btnsMM.slice(0, DAL.NUM_BUTTONS)
|
|
let ret = 0
|
|
for (let i = 0; i < sl.length; ++i) {
|
|
if (sl[i])
|
|
ret |= 1 << i
|
|
}
|
|
return ret
|
|
}
|
|
|
|
function initBtns() {
|
|
if (btnsMM) return
|
|
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
|
|
if (!btnsMM) control.fail("no buttons?")
|
|
buttons = []
|
|
buttonPoller = new sensors.internal.Poller(50, readButtons, (prev, curr) => {
|
|
for (let b of buttons)
|
|
b._update(!!(curr & b.mask))
|
|
})
|
|
control.dmesg("runtime started, " + control.deviceFirmwareVersion())
|
|
}
|
|
|
|
class DevButton extends Button {
|
|
mask: number
|
|
constructor(mask: number) {
|
|
super()
|
|
this.mask = mask
|
|
initBtns()
|
|
buttons.push(this)
|
|
}
|
|
|
|
protected poke() {
|
|
buttonPoller.poke();
|
|
}
|
|
}
|
|
|
|
initBtns() // always ON as it handles ESCAPE button
|
|
|
|
|
|
/**
|
|
* Enter button on the EV3 Brick.
|
|
*/
|
|
//% whenUsed block="button enter" weight=95 fixedInstance
|
|
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
|
|
|
|
/**
|
|
* Left button on the EV3 Brick.
|
|
*/
|
|
//% whenUsed block="button left" weight=95 fixedInstance
|
|
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
|
|
|
|
/**
|
|
* Right button on the EV3 Brick.
|
|
*/
|
|
//% whenUsed block="button right" weight=94 fixedInstance
|
|
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
|
|
|
|
/**
|
|
* Up button on the EV3 Brick.
|
|
*/
|
|
//% whenUsed block="button up" weight=95 fixedInstance
|
|
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
|
|
|
|
/**
|
|
* Down button on the EV3 Brick.
|
|
*/
|
|
//% whenUsed block="button down" weight=95 fixedInstance
|
|
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
|
|
}
|
|
|
|
|
|
namespace control {
|
|
/**
|
|
* Determine the version of system software currently running.
|
|
*/
|
|
//%
|
|
export function deviceFirmwareVersion(): string {
|
|
let buf = output.createBuffer(6)
|
|
brick.internal.getBtnsMM().read(buf)
|
|
let r = ""
|
|
for (let i = 0; i < buf.length; ++i) {
|
|
let c = buf[i]
|
|
if (c == 0) break
|
|
r += String.fromCharCode(c)
|
|
}
|
|
return r
|
|
}
|
|
}
|
|
|
|
namespace brick {
|
|
// the brick starts with the red color
|
|
let currPattern: StatusLight = StatusLight.Off;
|
|
|
|
/**
|
|
* Gets the current light pattern.
|
|
*/
|
|
//% weight=99 group="Buttons"
|
|
//% help=brick/status-light
|
|
export function statusLight() {
|
|
return currPattern;
|
|
}
|
|
|
|
/**
|
|
* Set lights.
|
|
* @param pattern the lights pattern to use. eg: StatusLight.Orange
|
|
*/
|
|
//% blockId=setLights block="set status light to %pattern"
|
|
//% weight=100 group="Buttons"
|
|
//% help=brick/set-status-light
|
|
export function setStatusLight(pattern: StatusLight): void {
|
|
if (currPattern === pattern)
|
|
return
|
|
currPattern = pattern;
|
|
const cmd = output.createBuffer(2)
|
|
cmd[0] = pattern + 48
|
|
brick.internal.getBtnsMM().write(cmd)
|
|
}
|
|
}
|