131 lines
3.8 KiB
TypeScript
131 lines
3.8 KiB
TypeScript
namespace pxsim {
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export abstract class MotorNode extends BaseNode {
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isOutput = true;
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protected angle: number = 0;
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private speed: number;
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private large: boolean;
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private rotation: number;
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private polarity: boolean;
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constructor(port: number) {
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super(port);
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}
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setSpeed(speed: number) {
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if (this.speed != speed) {
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this.speed = speed;
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this.changed = true;
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this.setChangedState();
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this.playMotorAnimation();
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}
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}
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setLarge(large: boolean) {
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this.large = large;
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}
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getSpeed() {
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return this.speed;
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}
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stepSpeed(speed: number, angle: number, brake: boolean) {
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// TODO: implement
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}
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setPolarity(polarity: number) {
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// Either 1 or 255 (reverse)
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this.polarity = polarity === 255;
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// TODO: implement
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}
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reset() {
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// TODO: implement
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}
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stop() {
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// TODO: implement
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}
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start() {
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// TODO: implement
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this.setChangedState();
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}
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public getAngle() {
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return this.angle;
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}
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protected abstract playMotorAnimation(): void;
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}
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export class MediumMotorNode extends MotorNode {
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id = NodeType.MediumMotor;
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constructor(port: number) {
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super(port);
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}
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protected lastMotorAnimationId: number;
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protected playMotorAnimation() {
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// Max medium motor RPM is 250 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
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const rotationsPerMinute = 250; // 250 rpm at speed 100
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const rotationsPerSecond = rotationsPerMinute / 60;
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const fps = GAME_LOOP_FPS;
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const rotationsPerFrame = rotationsPerSecond / fps;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastMotorAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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const rotations = that.getSpeed() / 100 * rotationsPerFrame;
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const angle = rotations * 360;
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that.angle += angle;
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}
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}
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draw();
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}
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}
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export class LargeMotorNode extends MotorNode {
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id = NodeType.LargeMotor;
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constructor(port: number) {
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super(port);
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}
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protected lastMotorAnimationId: number;
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protected playMotorAnimation() {
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// Max medium motor RPM is 170 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
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const rotationsPerMinute = 170; // 170 rpm at speed 100
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const rotationsPerSecond = rotationsPerMinute / 60;
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const fps = GAME_LOOP_FPS;
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const rotationsPerFrame = rotationsPerSecond / fps;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastMotorAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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const rotations = that.getSpeed() / 100 * rotationsPerFrame;
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const angle = rotations * 360;
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that.angle += angle;
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}
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}
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draw();
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}
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}
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} |