79 lines
2.3 KiB
TypeScript
79 lines
2.3 KiB
TypeScript
// keep TouchSensorEvent in sync with ButtonEvent
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/**
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* Touch sensor interactions
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*/
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const enum TouchSensorEvent {
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//% block="pressed"
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Pressed = 4,
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//% block="bumped"
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Bumped = 1,
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//% block="released"
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Released = 3,
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}
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namespace input {
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//% fixedInstances
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export class TouchSensor extends internal.AnalogSensor {
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private button: Button;
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constructor(port: number) {
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super(port)
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this.button = new Button();
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}
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_query() {
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return this._readPin6() > 2500 ? 1 : 0
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}
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_update(prev: number, curr: number) {
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this.button.update(curr > 0)
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}
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_deviceType() {
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return DAL.DEVICE_TYPE_TOUCH
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}
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/**
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* Check if touch sensor is touched.
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* @param sensor the port to query the request
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*/
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//% help=input/touch/is-touched
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//% block="%sensor|is touched"
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//% blockId=touchIsTouched
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//% parts="touch"
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//% blockNamespace=input
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//% weight=81 blockGap=8
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//% group="Touch Sensor"
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isTouched() {
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return this.button.isPressed();
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}
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/**
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* Do something when a touch sensor is touched...
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* @param sensor the touch sensor that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/touch/on-event
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//% blockId=touchEvent block="on %sensor|%event"
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//% parts="touch"
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//% blockNamespace=input
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//% weight=99 blockGap=8
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//% group="Touch Sensor"
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onEvent(ev: TouchSensorEvent, body: () => void) {
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this.button.onEvent(<ButtonEvent><number>ev, body)
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}
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}
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//% whenUsed block="touch sensor 1" weight=95 fixedInstance
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export const touchSensor1: TouchSensor = new TouchSensor(1)
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//% whenUsed block="touch sensor 2" weight=95 fixedInstance
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export const touchSensor2: TouchSensor = new TouchSensor(2)
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//% whenUsed block="touch sensor 3" weight=95 fixedInstance
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export const touchSensor3: TouchSensor = new TouchSensor(3)
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//% whenUsed block="touch sensor 4" weight=95 fixedInstance
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export const touchSensor4: TouchSensor = new TouchSensor(4)
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}
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