c2d26a8418
* starting screen api intergration * Further image integration * Aligning with new screen apis * Build fixes * Adjust to common screen state * Fix unpackPNG * Add game library * Optimize screen rendering * bumping common packages * updated shims * moving images into ev3 * upgrading to common packages * added try/use * cap * fixed tryp age
46 lines
675 B
C++
46 lines
675 B
C++
#ifndef __PXT_H
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#define __PXT_H
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#include "pxtbase.h"
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void *xmalloc(size_t sz);
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namespace pxt {
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void raiseEvent(int id, int event);
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int allocateNotifyEvent();
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void sleep_core_us(uint64_t us);
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void startUser();
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void stopUser();
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class Button;
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typedef Button *Button_;
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extern "C" void target_init();
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class MMap : public RefObject {
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public:
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int length;
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int fd;
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uint8_t *data;
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MMap();
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void destroy();
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void print();
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};
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extern volatile bool paniced;
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// Buffer, Sound, and Image share representation.
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typedef Buffer Sound;
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}
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#define DEVICE_EVT_ANY 0
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#define DEVICE_ID_NOTIFY 10000
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#define DEVICE_ID_NOTIFY_ONE 10001
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#define IMAGE_BITS 1
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#endif
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