pxt-ev3/libs/music/sounds.ts
Sam El-Husseini 83700b4e14
Music field editor (#529)
Music fiele editor
2018-04-17 22:16:19 -07:00

303 lines
15 KiB
TypeScript

namespace sounds {
//% fixedInstance jres block="animals cat purr"
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres block="animals dog bark 1"
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres block="animals dog bark 2"
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres block="animals dog growl"
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres block="animals dog sniff"
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres block="animals dog whine"
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres block="animals elephant call"
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres block="animals insect buzz1"
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres block="animals insect buzz2"
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres block="animals insect chirp"
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres block="animals snake hiss"
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres block="animals snake rattle"
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres block="animals trex roar"
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres block="colors black"
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres block="colors blue"
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres block="colors brown"
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres block="colors green"
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres block="colors red"
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres block="colors white"
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres block="colors yellow"
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres block="communication bravo"
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres block="communication ev3"
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres block="communication fantastic"
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres block="communication game over"
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres block="communication go"
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres block="communication good job"
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres block="communication good"
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres block="communication goodbye"
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres block="communication hello"
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres block="communication hi"
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres block="communication lego"
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres block="communication mindstorms"
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres block="communication morning"
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres block="communication no"
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres block="communication okay"
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres block="communication okey dokey"
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres block="communication sorry"
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres block="communication thank you"
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres block="communication yes"
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres block="expressions boing"
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres block="expressions boo"
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres block="expressions cheering"
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres block="expressions crunching"
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres block="expressions crying"
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres block="expressions fanfare"
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres block="expressions kung fu"
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres block="expressions laughing1"
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres block="expressions laughing2"
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres block="expressions magic wand"
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres block="expressions ouch"
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres block="expressions shouting"
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres block="expressions smack"
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres block="expressions sneezing"
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres block="expressions snoring"
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres block="expressions uh oh"
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres block="information activate"
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres block="information analyze"
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres block="information backwards"
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres block="information color"
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres block="information detected"
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres block="information down"
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres block="information error alarm"
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres block="information error"
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres block="information flashing"
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres block="information forward"
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres block="information left"
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres block="information object"
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres block="information right"
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres block="information searching"
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres block="information start"
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres block="information stop"
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres block="information touch"
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres block="information turn"
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres block="information up"
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical air release"
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical airbrake"
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical backing alert"
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip1"
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip2"
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip3"
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip4"
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical horn1"
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical horn2"
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical laser"
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor idle"
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor start"
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor stop"
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical ratchet"
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical sonar"
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical tick tack"
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical walk"
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm1"
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm2"
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm3"
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm4"
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres block="movements drop load"
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements lift load"
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo1"
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo2"
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo3"
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo4"
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres block="movements slide load"
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements snap"
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed down"
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed idle"
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed up"
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres block="movements speeding"
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres block="numbers eight"
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres block="numbers five"
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres block="numbers four"
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres block="numbers nine"
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres block="numbers one"
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres block="numbers seven"
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres block="numbers six"
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres block="numbers ten"
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres block="numbers three"
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres block="numbers two"
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres block="numbers zero"
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres block="system click"
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres block="system confirm"
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres block="system connect"
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres block="system download"
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres block="system general alert"
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres block="system overpower"
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres block="system power down"
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres block="system ready"
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres block="system start up"
export const systemStartUp = music.fromWAV(hex``);
}
namespace music {
let numSoundsPlaying = 0;
const soundsLimit = 1;
/**
* Play a sound and wait until it finishes
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect_until_done block="play sound effect %sound=music_sound_picker|until done"
//% weight=98 blockGap=8
//% help=music/play-sound-effect-until-done
export function playSoundEffectUntilDone(sound: Sound) {
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;
sound.play();
numSoundsPlaying--;
}
/**
* A sound
* @param sound the sound
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% sound.fieldEditor="music"
//% weight=0 blockHidden=1
export function __soundPicker(sound: Sound): Sound {
return sound;
}
/**
* Start playing a sound and don't wait for it to finish.
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play sound effect %sound=music_sound_picker"
//% weight=99 blockGap=8
//% help=music/play-sound-effect
export function playSoundEffect(sound: Sound) {
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;
control.runInParallel(() => {
sound.play();
numSoundsPlaying--;
});
}
}