* Swap X/Y in image encoding * Fix PNG decoder * Now really fix png * reducing deps * moving png.cpp into ev3 * bumped pxt * updated shims * fixing c++ compilation * updated shims * Fix pixel order * update pxt * Fix C++ image decoding * Add expanded PNG images * Generate E1 format images (in libs/ev3 run 'pxt buildsprites images') * Go back to white background * Remove PNG support
485 B
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485 B
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![](/gitea/c_meyer/pxt-ev3/raw/commit/4db9c8bc0a4eb52cfb7dcdd6b27aa87f01d6a01e/libs/ev3/images/eyesNeutral.png)