* Swap X/Y in image encoding * Fix PNG decoder * Now really fix png * reducing deps * moving png.cpp into ev3 * bumped pxt * updated shims * fixing c++ compilation * updated shims * Fix pixel order * update pxt * Fix C++ image decoding * Add expanded PNG images * Generate E1 format images (in libs/ev3 run 'pxt buildsprites images') * Go back to white background * Remove PNG support
706 B
178x128px
706 B
178x128px
![](/gitea/c_meyer/pxt-ev3/raw/commit/6b3f2da72c3da389234e7cc7c544b303d2c6b5e3/libs/ev3/images/legoLargeMotor.png)