9be35a1034
* redesigned-code-to-support-ref-raw Code that adds reflection raw support for the color sensor. The range of values for this is from 0 to 1023, because analog to digital converter is 10 bits. In fact, the color sensor gives values of about 400 - 700, but I decided to leave the range, which could theoretically be. For other cases (reflections and ambient lighting), the range remains from 0 to 100. The average value when setting the mode in the simulator is displayed as 512, for other modes 50%. * block-description-update Block description update, as it did not take into account the mode of raw reflection values.
580 lines
22 KiB
TypeScript
580 lines
22 KiB
TypeScript
/// <reference path="./layoutView.ts" />
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namespace pxsim {
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export const GAME_LOOP_FPS = 32;
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}
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namespace pxsim.visuals {
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const EV3_STYLE = `
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svg.sim {
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margin-bottom:1em;
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}
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svg.sim.grayscale {
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-moz-filter: grayscale(1);
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-webkit-filter: grayscale(1);
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filter: grayscale(1);
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}
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.user-select-none, .sim-button {
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-webkit-user-select: none;
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-moz-user-select: none;
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-ms-user-select: none;
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user-select: none;
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}
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.sim-button {
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cursor: pointer;
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}
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.sim-button:hover {
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stroke-width: 2px !important;
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stroke: white !important;
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}
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.sim-systemled {
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fill:#333;
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stroke:#555;
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stroke-width: 1px;
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}
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.sim-text {
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font-family:"Lucida Console", Monaco, monospace;
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font-size:8px;
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fill:#fff;
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pointer-events: none;
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user-select: none;
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}
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.sim-text.small {
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font-size:6px;
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}
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.sim-text.medium {
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font-size:16px;
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}
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.sim-text.large {
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font-size:20px;
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}
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.sim-text.number {
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font-family: Courier, Lato, Work Sans, PT Serif, Source Serif Pro;
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/*font-weight: bold;*/
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}
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.sim-text.inverted {
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fill: #5A5A5A; /*#F12B21;*/
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}
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.no-drag, .sim-text, .sim-text-pin {
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user-drag: none;
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user-select: none;
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-moz-user-select: none;
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-webkit-user-drag: none;
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-webkit-user-select: none;
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-ms-user-select: none;
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}
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/* Color Grid */
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.sim-color-grid-circle:hover {
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stroke-width: 0.4;
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stroke: #000;
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cursor: pointer;
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}
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.sim-color-selected {
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stroke-width: 1px !important;
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stroke: #A8AAA8 !important;
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}
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.sim-color-wheel-half:hover {
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stroke-width: 1;
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stroke: #000;
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fill: gray !important;
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cursor: pointer;
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}
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/* Motor slider */
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.sim-motor-btn {
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cursor: pointer;
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}
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.sim-motor-btn:hover .btn {
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stroke-width: 2px;
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stroke: black !important;
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}
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`;
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const EV3_WIDTH = 99.984346;
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const EV3_HEIGHT = 151.66585;
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export const SCREEN_WIDTH = 178;
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export const SCREEN_HEIGHT = 128;
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export interface IBoardTheme {
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accent?: string;
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highContrast?: boolean;
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display?: string;
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buttonOuter?: string;
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buttonUps: string[];
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buttonDown?: string;
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wireColor?: string;
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backgroundViewColor?: string;
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}
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export var themes: IBoardTheme[] = ["#3ADCFE"].map(accent => {
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return {
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accent: accent,
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buttonOuter: "#979797",
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buttonUps: ["#a8aaa8", "#393939", "#a8aaa8", "#a8aaa8", "#a8aaa8", '#a8aaa8'],
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buttonDown: "#000",
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wireColor: '#5A5A5A',
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backgroundViewColor: '#d6edff'
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}
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});
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export function randomTheme(highContrast?: boolean, light?: boolean): IBoardTheme {
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let theme = themes[Math.floor(Math.random() * themes.length)];
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if (highContrast) {
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theme = JSON.parse(JSON.stringify(theme)) as IBoardTheme;
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theme.highContrast = true;
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theme.wireColor = '#ffffff';
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theme.backgroundViewColor = '#ffffff';
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}
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return theme;
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}
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export interface IBoardProps {
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runtime?: pxsim.Runtime;
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theme?: IBoardTheme;
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disableTilt?: boolean;
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wireframe?: boolean;
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}
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export class EV3View implements BoardView {
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public static BOARD_WIDTH = 500;
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public static BOARD_HEIGHT = 500;
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public wrapper: HTMLDivElement;
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public element: SVGSVGElement;
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private style: SVGStyleElement;
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private defs: SVGDefsElement;
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private layoutView: LayoutView;
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private cachedControlNodes: { [index: string]: View[] } = {};
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private cachedDisplayViews: { [index: string]: LayoutElement[] } = {};
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private cachedCloseIcons: { [index: string]: View } = {};
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private cachedBackgroundViews: { [index: string]: View } = {};
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private screenCanvas: HTMLCanvasElement;
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private screenCanvasCtx: CanvasRenderingContext2D;
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private screenCanvasData: ImageData;
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private screenCanvasTemp: HTMLCanvasElement;
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private screenScaledWidth: number;
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private screenScaledHeight: number;
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private width = 0;
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private height = 0;
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private g: SVGGElement;
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public board: pxsim.EV3Board;
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constructor(public props: IBoardProps) {
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this.buildDom();
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const dalBoard = board();
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dalBoard.updateSubscribers.push(() => this.updateState());
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if (props && props.wireframe)
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U.addClass(this.element, "sim-wireframe");
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if (props && props.theme)
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this.updateTheme();
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if (props && props.runtime) {
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this.board = this.props.runtime.board as pxsim.EV3Board;
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this.board.updateSubscribers.push(() => this.updateState());
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this.updateState();
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}
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Runtime.messagePosted = (msg) => {
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switch (msg.type || "") {
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case "status": {
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const state = (msg as pxsim.SimulatorStateMessage).state;
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if (state == "killed") this.kill();
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if (state == "running") this.begin();
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break;
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}
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}
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}
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}
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public getView(): SVGAndSize<SVGSVGElement> {
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return {
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el: this.wrapper as any,
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y: 0,
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x: 0,
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w: EV3View.BOARD_WIDTH,
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h: EV3View.BOARD_WIDTH
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};
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}
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public getCoord(pinNm: string): Coord {
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// Not needed
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return undefined;
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}
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public highlightPin(pinNm: string): void {
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// Not needed
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}
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public getPinDist(): number {
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// Not needed
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return 10;
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}
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public updateTheme() {
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let theme = this.props.theme;
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this.layoutView.updateTheme(theme);
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}
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private getControlForNode(id: NodeType, port: number, useCache = true) {
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if (useCache && this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
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return this.cachedControlNodes[id][port];
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}
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let view: View;
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switch (id) {
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case NodeType.ColorSensor: {
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const state = ev3board().getInputNodes()[port] as ColorSensorNode;
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if (state.getMode() == ColorSensorMode.Colors) {
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view = new ColorGridControl(this.element, this.defs, state, port);
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} else if (state.getMode() == ColorSensorMode.Reflected) {
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view = new ColorWheelControl(this.element, this.defs, state, port);
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} else if (state.getMode() == ColorSensorMode.RefRaw) {
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view = new ColorWheelControl(this.element, this.defs, state, port);
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} else if (state.getMode() == ColorSensorMode.Ambient) {
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view = new ColorWheelControl(this.element, this.defs, state, port);
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}
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break;
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}
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case NodeType.UltrasonicSensor: {
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const state = ev3board().getInputNodes()[port] as UltrasonicSensorNode;
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view = new DistanceSliderControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.InfraredSensor: {
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const state = ev3board().getInputNodes()[port] as InfraredSensorNode;
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if (state.getMode() == InfraredSensorMode.Proximity)
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view = new ProximitySliderControl(this.element, this.defs, state, port);
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else if (state.getMode() == InfraredSensorMode.RemoteControl)
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view = new RemoteBeaconButtonsControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.GyroSensor: {
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const state = ev3board().getInputNodes()[port] as GyroSensorNode;
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view = new RotationSliderControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.MediumMotor:
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case NodeType.LargeMotor: {
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const state = ev3board().getMotors()[port];
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view = new MotorSliderControl(this.element, this.defs, state, port);
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break;
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}
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}
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if (view) {
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if (!this.cachedControlNodes[id]) this.cachedControlNodes[id] = [];
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this.cachedControlNodes[id][port] = view;
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return view;
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}
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return undefined;
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}
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private getDisplayViewForNode(id: NodeType, port: number): LayoutElement {
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if (this.cachedDisplayViews[id] && this.cachedDisplayViews[id][port]) {
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return this.cachedDisplayViews[id][port];
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}
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let view: LayoutElement;
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switch (id) {
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case NodeType.TouchSensor:
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view = new TouchSensorView(port); break;
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case NodeType.MediumMotor:
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view = new MediumMotorView(port); break;
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case NodeType.LargeMotor:
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view = new LargeMotorView(port); break;
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case NodeType.GyroSensor:
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view = new GyroSensorView(port); break;
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case NodeType.ColorSensor:
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view = new ColorSensorView(port); break;
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case NodeType.UltrasonicSensor:
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view = new UltrasonicSensorView(port); break;
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case NodeType.InfraredSensor:
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view = new InfraredView(port); break;
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case NodeType.Brick:
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//return new BrickView(0);
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view = this.layoutView.getBrick(); break;
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}
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if (view) {
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if (!this.cachedDisplayViews[id]) this.cachedDisplayViews[id] = [];
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this.cachedDisplayViews[id][port] = view;
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return view;
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}
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return undefined;
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}
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private getCloseIconView(port: number) {
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if (this.cachedCloseIcons[port]) {
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return this.cachedCloseIcons[port];
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}
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const closeIcon = new CloseIconControl(this.element, this.defs, new PortNode(-1), -1);
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this.cachedCloseIcons[port] = closeIcon;
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return closeIcon;
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}
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private getBackgroundView(port: number) {
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if (this.cachedBackgroundViews[port]) {
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return this.cachedBackgroundViews[port];
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}
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const backgroundView = new BackgroundViewControl(this.element, this.defs, new PortNode(-1), -1);
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this.cachedBackgroundViews[port] = backgroundView;
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return backgroundView;
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}
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private buildDom() {
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this.wrapper = document.createElement('div');
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this.wrapper.style.display = 'inline';
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this.element = svg.elt("svg", { height: "100%", width: "100%", "class": "user-select-none" }) as SVGSVGElement;
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this.defs = svg.child(this.element, "defs") as SVGDefsElement;
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this.style = svg.child(this.element, "style", {}) as SVGStyleElement;
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this.style.textContent = EV3_STYLE;
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this.layoutView = new LayoutView();
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this.layoutView.inject(this.element, this.props.theme);
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const brick = new BrickViewPortrait(-1);
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this.layoutView.setBrick(brick);
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EV3View.isPreviousBrickLandscape() ? this.layoutView.setlectBrick() : this.layoutView.unselectBrick();
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this.resize();
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// Add Screen canvas to board
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this.buildScreenCanvas();
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this.wrapper.appendChild(this.element);
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this.wrapper.appendChild(this.screenCanvas);
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this.wrapper.appendChild(this.screenCanvasTemp);
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window.addEventListener("resize", e => {
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this.resize();
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});
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}
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public resize() {
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if (!this.element) return;
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this.width = document.body.offsetWidth;
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this.height = document.body.offsetHeight;
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this.layoutView.layout(this.width, this.height);
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this.updateState();
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let state = ev3board().screenState;
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this.updateScreenStep(state);
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}
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private buildScreenCanvas() {
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this.screenCanvas = document.createElement("canvas");
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this.screenCanvas.id = "board-screen-canvas";
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this.screenCanvas.style.userSelect = "none";
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(this.screenCanvas.style as any).msUserSelect = "none";
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this.screenCanvas.style.webkitUserSelect = "none";
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(this.screenCanvas.style as any).MozUserSelect = "none";
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this.screenCanvas.style.position = "absolute";
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this.screenCanvas.addEventListener(pxsim.pointerEvents.up, ev => {
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this.layoutView.toggleBrickSelect();
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this.resize();
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})
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/*
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this.screenCanvas.style.cursor = "crosshair";
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this.screenCanvas.onmousemove = (e: MouseEvent) => {
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const x = e.clientX;
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const y = e.clientY;
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const bBox = this.screenCanvas.getBoundingClientRect();
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this.updateXY(Math.floor((x - bBox.left) / this.screenScaledWidth * SCREEN_WIDTH),
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Math.floor((y - bBox.top) / this.screenScaledHeight * SCREEN_HEIGHT));
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}
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this.screenCanvas.onmouseleave = () => {
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this.updateXY(SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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*/
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this.screenCanvas.width = SCREEN_WIDTH;
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this.screenCanvas.height = SCREEN_HEIGHT;
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this.screenCanvasCtx = this.screenCanvas.getContext("2d");
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this.screenCanvasTemp = document.createElement("canvas");
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this.screenCanvasTemp.style.display = 'none';
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}
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private kill() {
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this.running = false;
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if (this.lastAnimationIds.length > 0) {
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this.lastAnimationIds.forEach(animationId => {
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cancelAnimationFrame(animationId);
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})
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}
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// Kill the brick
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this.layoutView.getPortraitBrick().kill();
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this.layoutView.getLandscapeBrick().kill();
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// Save previous inputs for the next cycle
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EV3View.previousSelectedInputs = {};
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ev3board().getInputNodes().forEach((node, index) =>
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EV3View.previousSelectedInputs[index] = (this.getDisplayViewForNode(node.id, index).getSelected()));
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EV3View.previousSeletedOutputs = {};
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ev3board().getMotors().forEach((node, index) =>
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EV3View.previousSeletedOutputs[index] = (this.getDisplayViewForNode(node.id, index).getSelected()));
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EV3View.previousBrickLandscape = this.layoutView.isBrickLandscape();
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}
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private static previousSelectedInputs: pxt.Map<boolean> = {};
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private static previousSeletedOutputs: pxt.Map<boolean> = {};
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private static previousBrickLandscape: boolean;
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private static isPreviousInputSelected(index: number) {
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const previousInput = EV3View.previousSelectedInputs[index];
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delete EV3View.previousSelectedInputs[index];
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return previousInput;
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}
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private static isPreviousOutputSelected(index: number) {
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const previousOutput = EV3View.previousSeletedOutputs[index];
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delete EV3View.previousSeletedOutputs[index];
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return previousOutput;
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}
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private static isPreviousBrickLandscape() {
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const b = EV3View.previousBrickLandscape;
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EV3View.previousBrickLandscape = false;
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return !!b;
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}
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private begin() {
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this.running = true;
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this.updateState();
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}
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private running: boolean = false;
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private lastAnimationIds: number[] = [];
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public updateState() {
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if (this.lastAnimationIds.length > 0) {
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this.lastAnimationIds.forEach(animationId => {
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cancelAnimationFrame(animationId);
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})
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}
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if (!this.running) return;
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const fps = GAME_LOOP_FPS;
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let now;
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let then = pxsim.U.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function loop() {
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const animationId = requestAnimationFrame(loop);
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that.lastAnimationIds.push(animationId);
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now = pxsim.U.now();
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delta = now - then;
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if (delta > interval) {
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then = now;
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that.updateStateStep(delta);
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}
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}
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loop();
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}
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private updateStateStep(elapsed: number) {
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const inputNodes = ev3board().getInputNodes();
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inputNodes.forEach((node, index) => {
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node.updateState(elapsed);
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const view = this.getDisplayViewForNode(node.id, index);
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if (!node.didChange() && !view.didChange()) return;
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if (view) {
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const previousSelected = EV3View.isPreviousInputSelected(index);
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const isSelected = previousSelected != undefined ? previousSelected : view.getSelected();
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view.setSelected(isSelected);
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const control = isSelected ? this.getControlForNode(node.id, index, !node.modeChange()) : undefined;
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const closeIcon = control ? this.getCloseIconView(index + 10) : undefined;
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const backgroundView = control && view.hasBackground() ? this.getBackgroundView(index + 10) : undefined;
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this.layoutView.setInput(index, view, control, closeIcon, backgroundView);
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view.updateState();
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if (control) control.updateState();
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}
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});
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const brickNode = ev3board().getBrickNode();
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if (brickNode.didChange()) {
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this.layoutView.getPortraitBrick().updateState();
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this.layoutView.getLandscapeBrick().updateState();
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}
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|
const outputNodes = ev3board().getMotors();
|
|
outputNodes.forEach((node, index) => {
|
|
node.updateState(elapsed);
|
|
const view = this.getDisplayViewForNode(node.id, index);
|
|
if (!node.didChange() && !view.didChange()) return;
|
|
if (view) {
|
|
const previousSelected = EV3View.isPreviousOutputSelected(index);
|
|
const isSelected = previousSelected != undefined ? previousSelected : view.getSelected();
|
|
view.setSelected(isSelected);
|
|
const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
|
|
const closeIcon = control ? this.getCloseIconView(index) : undefined;
|
|
const backgroundView = control && view.hasBackground() ? this.getBackgroundView(index) : undefined;
|
|
this.layoutView.setOutput(index, view, control, closeIcon, backgroundView);
|
|
view.updateState();
|
|
if (control) control.updateState();
|
|
}
|
|
});
|
|
|
|
let state = ev3board().screenState;
|
|
if (state.didChange()) {
|
|
this.updateScreenStep(state);
|
|
}
|
|
}
|
|
|
|
private updateScreenStep(state: ScreenState) {
|
|
const isLandscape = this.layoutView.isBrickLandscape();
|
|
const bBox = this.layoutView.getBrick().getScreenBBox();
|
|
if (!bBox || bBox.width == 0) return;
|
|
|
|
const scale = (bBox.height - 2) / SCREEN_HEIGHT;
|
|
this.screenScaledHeight = (bBox.height - 2);
|
|
this.screenScaledWidth = this.screenScaledHeight / SCREEN_HEIGHT * SCREEN_WIDTH;
|
|
|
|
this.screenCanvas.style.top = `${bBox.top + 1}px`;
|
|
this.screenCanvas.style.left = `${bBox.left + ((bBox.width - this.screenScaledWidth) * 0.5)}px`;
|
|
this.screenCanvas.width = this.screenScaledWidth;
|
|
this.screenCanvas.height = this.screenScaledHeight;
|
|
|
|
this.screenCanvas.style.cursor = !isLandscape ? "zoom-in" : "zoom-out";
|
|
|
|
this.screenCanvasData = this.screenCanvasCtx.getImageData(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
new Uint32Array(this.screenCanvasData.data.buffer).set(state.screen)
|
|
|
|
// Move the image to another canvas element in order to scale it
|
|
this.screenCanvasTemp.style.width = `${SCREEN_WIDTH}`;
|
|
this.screenCanvasTemp.style.height = `${SCREEN_HEIGHT}`;
|
|
|
|
this.screenCanvasTemp.getContext("2d").putImageData(this.screenCanvasData, 0, 0);
|
|
|
|
this.screenCanvasCtx.scale(scale, scale);
|
|
this.screenCanvasCtx.drawImage(this.screenCanvasTemp, 0, 0);
|
|
}
|
|
|
|
private updateXY(width: number, height: number) {
|
|
const screenWidth = Math.max(0, Math.min(SCREEN_WIDTH, width));
|
|
const screenHeight = Math.max(0, Math.min(SCREEN_HEIGHT, height));
|
|
console.log(`width: ${screenWidth}, height: ${screenHeight}`);
|
|
|
|
// TODO: add a reporter for the hovered XY position
|
|
}
|
|
}
|
|
} |