pxt-ev3/sim/visuals/board.ts
2017-07-11 11:15:17 +03:00

803 lines
30 KiB
TypeScript

namespace pxsim.visuals {
const MB_STYLE = `
svg.sim {
margin-bottom:1em;
}
svg.sim.grayscale {
-moz-filter: grayscale(1);
-webkit-filter: grayscale(1);
filter: grayscale(1);
}
.sim-button {
cursor: pointer;
}
.sim-button:hover {
stroke-width: 2px !important;
stroke: white !important;
}
.sim-systemled {
fill:#333;
stroke:#555;
stroke-width: 1px;
}
.sim-light-level-button {
stroke:#f1c40f;
stroke-width: 1px;
}
.sim-pin-level-button {
stroke:darkorange;
stroke-width: 1px;
}
.sim-sound-level-button {
stroke:#7f8c8d;
stroke-width: 1px;
}
.sim-antenna {
stroke:#555;
stroke-width: 2px;
}
.sim-text {
font-family:"Lucida Console", Monaco, monospace;
font-size:8px;
fill:#fff;
pointer-events: none; user-select: none;
}
.sim-text.small {
font-size:6px;
}
.sim-text.inverted {
fill:#000;
}
.sim-text-pin {
font-family:"Lucida Console", Monaco, monospace;
font-size:5px;
fill:#fff;
pointer-events: none;
}
.sim-thermometer {
stroke:#aaa;
stroke-width: 1px;
}
#rgbledcircle:hover {
r:8px;
}
#SLIDE_HOVER {
cursor: pointer;
}
.sim-slide-switch:hover #SLIDE_HOVER {
stroke:orange !important;
stroke-width: 1px;
}
.sim-slide-switch-inner.on {
fill:#ff0000 !important;
}
/* animations */
.sim-theme-glow {
animation-name: sim-theme-glow-animation;
animation-timing-function: ease-in-out;
animation-direction: alternate;
animation-iteration-count: infinite;
animation-duration: 1.25s;
}
@keyframes sim-theme-glow-animation {
from { opacity: 1; }
to { opacity: 0.75; }
}
.sim-flash {
animation-name: sim-flash-animation;
animation-duration: 0.1s;
}
@keyframes sim-flash-animation {
from { fill: yellow; }
to { fill: default; }
}
.sim-flash-stroke {
z-index: 0;
animation-name: sim-flash-stroke-animation;
animation-duration: 0.4s;
animation-timing-function: ease-in;
}
@keyframes sim-flash-stroke-animation {
from { stroke: yellow; }
to { stroke: default; }
}
.sim-sound-stroke {
animation-name: sim-sound-stroke-animation;
animation-duration: 0.4s;
}
@keyframes sim-sound-stroke-animation {
from { stroke: yellow; }
to { stroke: default; }
}
/* wireframe */
.sim-wireframe * {
fill: none;
stroke: black;
}
.sim-wireframe .sim-display,
.sim-wireframe .sim-led,
.sim-wireframe .sim-led-back,
.sim-wireframe .sim-head,
.sim-wireframe .sim-theme,
.sim-wireframe .sim-button-group,
.sim-wireframe .sim-button-label,
.sim-wireframe .sim-button,
.sim-wireframe .sim-text-pin
{
visibility: hidden;
}
.sim-wireframe .sim-label
{
stroke: none;
fill: #777;
}
.sim-wireframe .sim-board {
stroke-width: 2px;
}
`;
const pinNames: { 'name': string, 'touch': number, 'text': any, 'id'?: number, tooltip?: string }[] = [
{ 'name': "PIN_A0", 'touch': 0, 'text': null, 'id': pxsim.CPlayPinName.A0, tooltip: "A0 - Speaker" },
{ 'name': "PIN_A1", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A1, tooltip: "~A1" },
{ 'name': "PIN_A2", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A2, tooltip: "~A2" },
{ 'name': "PIN_A3", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A3, tooltip: "~A3" },
{ 'name': "PIN_A4", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A4, tooltip: "A4 - SCL" },
{ 'name': "PIN_A5", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A5, tooltip: "A5 - SDA" },
{ 'name': "PIN_A6", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A6, tooltip: "A6 - RX" },
{ 'name': "PIN_A7", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A7, tooltip: "A7 - TX" },
{ 'name': "GND_0", 'touch': 0, 'text': null, tooltip: "Ground" },
{ 'name': "GND_1", 'touch': 0, 'text': null, tooltip: "Ground" },
{ 'name': "GND_2", 'touch': 0, 'text': null, tooltip: "Ground" },
{ 'name': "VBATT", 'touch': 0, 'text': null, tooltip: "Battery power" },
{ 'name': "PWR_0", 'touch': 0, 'text': null, tooltip: "+3.3V" },
{ 'name': "PWR_1", 'touch': 0, 'text': null, tooltip: "+3.3V" },
{ 'name': "PWR_2", 'touch': 0, 'text': null, tooltip: "+3.3V" }
];
const MB_WIDTH = 169.82979;
const MB_HEIGHT = 259.11862;
export interface IBoardTheme {
accent?: string;
display?: string;
pin?: string;
pinTouched?: string;
pinActive?: string;
ledOn?: string;
ledOff?: string;
buttonOuter?: string;
buttonUps: string[];
buttonDown?: string;
virtualButtonOuter?: string;
virtualButtonUp?: string;
virtualButtonDown?: string;
lightLevelOn?: string;
lightLevelOff?: string;
soundLevelOn?: string;
soundLevelOff?: string;
gestureButtonOn?: string;
gestureButtonOff?: string;
}
export var themes: IBoardTheme[] = ["#3ADCFE"].map(accent => {
return {
accent: accent,
pin: "#D4AF37",
pinTouched: "#FFA500",
pinActive: "#FF5500",
ledOn: "#ff7777",
ledOff: "#fff",
buttonOuter: "#979797",
buttonUps: ["#FFF", "#4D4D4D", "#FFF", "#FFF", "#FFF", "#FFF", '#FFF'],
buttonDown: "#000",
virtualButtonDown: "#FFA500",
virtualButtonOuter: "#333",
virtualButtonUp: "#FFF",
lightLevelOn: "yellow",
lightLevelOff: "#555",
soundLevelOn: "#7f8c8d",
soundLevelOff: "#555",
gestureButtonOn: "#FFA500",
gestureButtonOff: "#B4009E"
}
});
export function randomTheme(): IBoardTheme {
return themes[Math.floor(Math.random() * themes.length)];
}
export interface IBoardProps {
runtime?: pxsim.Runtime;
theme?: IBoardTheme;
disableTilt?: boolean;
wireframe?: boolean;
}
export class EV3BoardSvg implements BoardView {
public element: SVGSVGElement;
private style: SVGStyleElement;
private defs: SVGDefsElement;
private g: SVGGElement;
private buttons: SVGElement[];
private buttonABText: SVGTextElement;
private light: SVGElement;
private pins: SVGElement[];
private pinControls: { [index: number]: AnalogPinControl };
private systemLed: SVGCircleElement;
private irReceiver: SVGElement;
private irTransmitter: SVGElement;
private redLED: SVGRectElement;
private slideSwitch: SVGGElement;
private lightLevelButton: SVGCircleElement;
private lightLevelGradient: SVGLinearGradientElement;
private lightLevelText: SVGTextElement;
private soundLevelButton: SVGCircleElement;
private soundLevelGradient: SVGLinearGradientElement;
private soundLevelText: SVGTextElement;
private thermometerGradient: SVGLinearGradientElement;
private thermometer: SVGRectElement;
private thermometerText: SVGTextElement;
private antenna: SVGPolylineElement;
private shakeButtonGroup: SVGElement;
private shakeText: SVGTextElement;
public board: pxsim.DalBoard;
private pinNmToCoord: Map<Coord> = {
};
constructor(public props: IBoardProps) {
this.buildDom();
if (props && props.wireframe)
svg.addClass(this.element, "sim-wireframe");
/*
if (props && props.theme)
this.updateTheme();
*/
if (props && props.runtime) {
this.board = this.props.runtime.board as pxsim.DalBoard;
this.board.updateSubscribers.push(() => this.updateState());
this.updateState();
this.attachEvents();
}
}
public getView(): SVGAndSize<SVGSVGElement> {
return {
el: this.element,
y: 0,
x: 0,
w: MB_WIDTH,
h: MB_HEIGHT
};
}
public getCoord(pinNm: string): Coord {
return this.pinNmToCoord[pinNm];
}
public highlightPin(pinNm: string): void {
//TODO: for instructions
}
public getPinDist(): number {
return 10;
}
private recordPinCoords() {
pinNames.forEach((pin, i) => {
const nm = pin.name;
const p = this.pins[i];
const r = p.getBoundingClientRect();
this.pinNmToCoord[nm] = [r.left + r.width / 2, r.top + r.height / 2];
});
console.log(JSON.stringify(this.pinNmToCoord, null, 2))
}
private updateTheme() {
let theme = this.props.theme;
svg.fill(this.buttons[0], theme.buttonUps[0]);
svg.fill(this.buttons[1], theme.buttonUps[1]);
svg.fill(this.buttons[2], theme.buttonUps[2]);
if (this.shakeButtonGroup) {
svg.fill(this.shakeButtonGroup, this.props.theme.gestureButtonOff);
}
svg.setGradientColors(this.lightLevelGradient, theme.lightLevelOn, theme.lightLevelOff);
svg.setGradientColors(this.thermometerGradient, theme.ledOff, theme.ledOn);
svg.setGradientColors(this.soundLevelGradient, theme.soundLevelOn, theme.soundLevelOff);
for (const id in this.pinControls) {
this.pinControls[id].updateTheme();
}
}
public updateState() {
let state = this.board;
if (!state) return;
let theme = this.props.theme;
let bpState = state.buttonState;
let buttons = bpState.buttons;
this.buttons.forEach((button, i) => {
svg.fill(button, buttons[i].pressed ? theme.buttonDown : theme.buttonUps[i]);
})
this.updateLight();
/*
this.updatePins();
this.updateTilt();
this.updateNeoPixels();
this.updateSwitch();
this.updateSound();
this.updateLightLevel();
this.updateSoundLevel();
this.updateButtonAB();
this.updateGestures();
this.updateTemperature();
this.updateInfrared();
*/
if (!runtime || runtime.dead) svg.addClass(this.element, "grayscale");
else svg.removeClass(this.element, "grayscale");
}
private lastFlashTime: number = 0;
private flashSystemLed() {
/*
if (!this.systemLed)
this.systemLed = <SVGCircleElement>svg.child(this.g, "circle", { class: "sim-systemled", cx: 75, cy: MB_HEIGHT - 171, r: 2 })
let now = Date.now();
if (now - this.lastFlashTime > 150) {
this.lastFlashTime = now;
svg.animate(this.systemLed, "sim-flash")
}
*/
}
private lastIrReceiverFlash: number = 0;
public flashIrReceiver() {
/*
if (!this.irReceiver)
this.irReceiver = this.element.getElementById("path2054") as SVGElement;
let now = Date.now();
if (now - this.lastIrReceiverFlash > 200) {
this.lastIrReceiverFlash = now;
svg.animate(this.irReceiver, 'sim-flash-stroke')
}
*/
}
private lastIrTransmitterFlash: number = 0;
public flashIrTransmitter() {
/*
if (!this.irTransmitter)
this.irTransmitter = this.element.getElementById("path2062") as SVGElement;
let now = Date.now();
if (now - this.lastIrTransmitterFlash > 200) {
this.lastIrTransmitterFlash = now;
svg.animate(this.irTransmitter, 'sim-flash-stroke')
}*/
}
private updateInfrared() {
const state = this.board;
if (!state) return;
if (state.irState.packetReceived) {
state.irState.packetReceived = false;
this.flashIrReceiver();
}
}
private lastLightPattern: number = -1;
private updateLight() {
let state = this.board;
if (!state || !state.lightState) return;
const lightPattern = state.lightState.lightPattern;
if (lightPattern == this.lastLightPattern) return;
this.lastLightPattern = lightPattern;
switch(lightPattern) {
case 0: // LED_BLACK
svg.fill(this.light, "#FFF");
break;
case 1: // LED_GREEN
svg.fill(this.light, "#00ff00");
break;
case 2: // LED_RED
svg.fill(this.light, "#ff0000");
break;
case 3: // LED_ORANGE
svg.fill(this.light, "#ffff00");
break;
case 4: // LED_GREEN_FLASH
break;
case 5: // LED_RED_FLASH
break;
case 6: // LED_ORANGE_FLASH
break;
case 7: // LED_GREEN_PULSE
break;
case 8: // LED_RED_PULSE
break;
case 9: // LED_ORANGE_PULSE
break;
}
}
private updateNeoPixels() {
let state = this.board;
if (!state || !state.neopixelState) return;
let neopixels = state.neopixelState.getNeoPixels();
for (let i = 0; i < state.neopixelState.NUM_PIXELS; i++) {
let rgb = neopixels[i];
let p_inner = this.element.getElementById(`LED${i}`) as SVGPathElement;
if (!rgb || (rgb.length == 3 && rgb[0] == 0 && rgb[1] == 0 && rgb[2] == 0)) {
// Clear the pixel
svg.fill(p_inner, `rgb(200,200,200)`);
svg.filter(p_inner, null);
p_inner.style.stroke = `none`
continue;
}
let hsl = visuals.rgbToHsl(rgb);
let [h, s, l] = hsl;
let lx = Math.max(l * 1.3, 85);
// at least 10% luminosity
l = l * 90 / 100 + 10;
if (p_inner) {
p_inner.style.stroke = `hsl(${h}, ${s}%, ${Math.min(l * 3, 75)}%)`
p_inner.style.strokeWidth = "1.5";
svg.fill(p_inner, `hsl(${h}, ${s}%, ${lx}%)`)
}
if (p_inner) svg.filter(p_inner, `url(#neopixelglow)`);
}
}
private updateSound() {
let state = this.board;
if (!state || !state.audioState) return;
let audioState = state.audioState;
// FIXME
// let soundBoard = this.element.getElementById('g4656') as SVGGElement;
// if (audioState.isPlaying()) {
// svg.addClass(soundBoard, "sim-sound-stroke");
// } else {
// svg.removeClass(soundBoard, "sim-sound-stroke");
// }
}
private updatePins() {
let state = this.board;
if (!state || !state.edgeConnectorState || !state.capacitiveSensorState) return;
state.edgeConnectorState.pins.forEach((pin, i) => this.updatePin(pin, i));
}
private updatePin(pin: Pin, index: number) {
if (!pin || !this.pins[index]) return;
if ((pin as pins.CommonPin).used) {
if (this.pinControls[pin.id] === undefined) {
const pinName = pinNames.filter((a) => a.id === pin.id)[0];
if (pinName) {
this.pinControls[pin.id] = new AnalogPinControl(this, this.defs, pin.id, pinName.name);
}
else {
// TODO: Surface pin controls for sensor pins in some way?
this.pinControls[pin.id] = null;
}
}
if (this.pinControls[pin.id]) {
this.pinControls[pin.id].updateValue();
}
}
}
private updateLightLevel() {
let state = this.board;
if (!state || !state.lightSensorState.sensorUsed) return;
if (!this.lightLevelButton) {
let gid = "gradient-light-level";
this.lightLevelGradient = svg.linearGradient(this.defs, gid)
let cy = 15;
let r = 10;
this.lightLevelButton = svg.child(this.g, "circle", {
cx: `12px`, cy: `${cy}px`, r: `${r}px`,
class: 'sim-light-level-button',
fill: `url(#${gid})`
}) as SVGCircleElement;
let pt = this.element.createSVGPoint();
svg.buttonEvents(this.lightLevelButton,
(ev) => {
let pos = svg.cursorPoint(pt, this.element, ev);
let rs = r / 2;
let level = Math.max(0, Math.min(255, Math.floor((pos.y - (cy - rs)) / (2 * rs) * 255)));
if (level != this.board.lightSensorState.getLevel()) {
this.board.lightSensorState.setLevel(level);
this.applyLightLevel();
}
}, ev => { },
ev => { })
this.lightLevelText = svg.child(this.g, "text", { x: 23, y: cy + r - 15, text: '', class: 'sim-text' }) as SVGTextElement;
this.updateTheme();
}
svg.setGradientValue(this.lightLevelGradient, Math.min(100, Math.max(0, Math.floor(state.lightSensorState.getLevel() * 100 / 255))) + '%')
this.lightLevelText.textContent = state.lightSensorState.getLevel().toString();
}
private applyLightLevel() {
let lv = this.board.lightSensorState.getLevel();
svg.setGradientValue(this.lightLevelGradient, Math.min(100, Math.max(0, Math.floor(lv * 100 / 255))) + '%')
this.lightLevelText.textContent = lv.toString();
}
private updateSoundLevel() {
let state = this.board;
if (!state || !state.microphoneState.sensorUsed) return;
if (!this.soundLevelButton) {
let gid = "gradient-sound-level";
this.soundLevelGradient = svg.linearGradient(this.defs, gid)
let cy = 165;
let r = 10;
this.soundLevelButton = svg.child(this.g, "circle", {
cx: `12px`, cy: `${cy}px`, r: `${r}px`,
class: 'sim-sound-level-button',
fill: `url(#${gid})`
}) as SVGCircleElement;
let pt = this.element.createSVGPoint();
svg.buttonEvents(this.soundLevelButton,
(ev) => {
let pos = svg.cursorPoint(pt, this.element, ev);
let rs = r / 2;
let level = Math.max(0, Math.min(255, Math.floor((pos.y - (cy - rs)) / (2 * rs) * 255)));
if (level != this.board.microphoneState.getLevel()) {
this.board.microphoneState.setLevel(255 - level);
this.applySoundLevel();
}
}, ev => { },
ev => { })
this.soundLevelText = svg.child(this.g, "text", { x: 23, y: cy + r - 3, text: '', class: 'sim-text' }) as SVGTextElement;
this.updateTheme();
}
svg.setGradientValue(this.soundLevelGradient, Math.min(100, Math.max(0, Math.floor((255 - state.microphoneState.getLevel()) * 100 / 255))) + '%')
this.soundLevelText.textContent = state.microphoneState.getLevel().toString();
}
private applySoundLevel() {
let lv = this.board.microphoneState.getLevel();
svg.setGradientValue(this.soundLevelGradient, Math.min(100, Math.max(0, Math.floor((255 - lv) * 100 / 255))) + '%')
this.soundLevelText.textContent = lv.toString();
}
private updateTemperature() {
let state = this.board;
if (!state || !state.thermometerState || !state.thermometerState.sensorUsed) return;
// Celsius
let tmin = -5;
let tmax = 50;
if (!this.thermometer) {
let gid = "gradient-thermometer";
this.thermometerGradient = svg.linearGradient(this.defs, gid);
this.thermometer = <SVGRectElement>svg.child(this.g, "rect", {
class: "sim-thermometer",
x: 170,
y: 3,
width: 7,
height: 32,
rx: 2, ry: 2,
fill: `url(#${gid})`
});
this.thermometerText = svg.child(this.g, "text", { class: 'sim-text', x: 148, y: 10 }) as SVGTextElement;
this.updateTheme();
let pt = this.element.createSVGPoint();
svg.buttonEvents(this.thermometer,
(ev) => {
let cur = svg.cursorPoint(pt, this.element, ev);
let t = Math.max(0, Math.min(1, (35 - cur.y) / 30))
state.thermometerState.setLevel(Math.floor(tmin + t * (tmax - tmin)));
this.updateTemperature();
}, ev => { }, ev => { })
}
let t = Math.max(tmin, Math.min(tmax, state.thermometerState.getLevel()))
let per = Math.floor((state.thermometerState.getLevel() - tmin) / (tmax - tmin) * 100)
svg.setGradientValue(this.thermometerGradient, 100 - per + "%");
let unit = "°C";
if (state.thermometerUnitState == pxsim.TemperatureUnit.Fahrenheit) {
unit = "°F";
t = ((t * 18) / 10 + 32) >> 0;
}
this.thermometerText.textContent = t + unit;
}
private updateButtonAB() {
let state = this.board;
if (state.buttonState.usesButtonAB) {
(<any>this.buttons[2]).style.visibility = "visible";
this.updateTheme();
}
}
private updateGestures() {
let state = this.board;
if (state.accelerometerState.useShake && !this.shakeButtonGroup) {
const btnr = 2;
const width = 22;
const height = 10;
let btng = svg.child(this.g, "g", { class: "sim-button-group" });
this.shakeButtonGroup = btng;
this.shakeText = svg.child(this.g, "text", { x: 81, y: 32, class: "sim-text small" }) as SVGTextElement;
this.shakeText.textContent = "SHAKE"
svg.child(btng, "rect", { class: "sim-button", x: 79, y: 25, rx: btnr, ry: btnr, width, height });
svg.fill(btng, this.props.theme.gestureButtonOff);
this.shakeButtonGroup.addEventListener(pointerEvents.down, ev => {
let state = this.board;
svg.fill(btng, this.props.theme.gestureButtonOn);
svg.addClass(this.shakeText, "inverted");
})
this.shakeButtonGroup.addEventListener(pointerEvents.leave, ev => {
let state = this.board;
svg.fill(btng, this.props.theme.gestureButtonOff);
svg.removeClass(this.shakeText, "inverted");
})
this.shakeButtonGroup.addEventListener(pointerEvents.up, ev => {
let state = this.board;
svg.fill(btng, this.props.theme.gestureButtonOff);
//this.board.bus.queue(DAL.DEVICE_ID_GESTURE, 11); // GESTURE_SHAKE
svg.removeClass(this.shakeText, "inverted");
})
}
}
private updateTilt() {
if (this.props.disableTilt) return;
let state = this.board;
if (!state || !state.accelerometerState.accelerometer.isActive) return;
const x = state.accelerometerState.accelerometer.getX();
const y = state.accelerometerState.accelerometer.getY();
const af = 8 / 1023;
const s = 1 - Math.min(0.1, Math.pow(Math.max(Math.abs(x), Math.abs(y)) / 1023, 2) / 35);
this.element.style.transform = `perspective(30em) rotateX(${y * af}deg) rotateY(${x * af}deg) scale(${s}, ${s})`
this.element.style.perspectiveOrigin = "50% 50% 50%";
this.element.style.perspective = "30em";
}
private buildDom() {
this.element = new DOMParser().parseFromString(BOARD_SVG, "image/svg+xml").querySelector("svg") as SVGSVGElement;
svg.hydrate(this.element, {
"version": "1.0",
"viewBox": `0 0 ${MB_WIDTH} ${MB_HEIGHT}`,
"class": "sim",
"x": "0px",
"y": "0px",
"width": MB_WIDTH + "px",
"height": MB_HEIGHT + "px",
});
this.style = <SVGStyleElement>svg.child(this.element, "style", {});
this.style.textContent = MB_STYLE;
this.defs = <SVGDefsElement>svg.child(this.element, "defs", {});
this.g = <SVGGElement>svg.elt("g");
this.element.appendChild(this.g);
const btnids = ["BTN_1", "BTN_2", "BTN_3", "BTN_4", "BTN_5", "BTN_BACK"];
this.buttons = btnids.map(n => this.element.getElementById(n) as SVGElement);
this.buttons.forEach(b => svg.addClass(b, "sim-button"));
this.light = this.element.getElementById("BOARD_Light") as SVGElement;
}
private attachEvents() {
Runtime.messagePosted = (msg) => {
switch (msg.type || "") {
case "serial": this.flashSystemLed(); break;
case "irpacket": this.flashIrTransmitter(); break;
}
}
/*
let tiltDecayer = 0;
this.element.addEventListener(pointerEvents.move, (ev: MouseEvent) => {
let state = this.board;
if (!state.accelerometerState.accelerometer.isActive) return;
if (tiltDecayer) {
clearInterval(tiltDecayer);
tiltDecayer = 0;
}
let bbox = this.element.getBoundingClientRect();
let ax = (ev.clientX - bbox.width / 2) / (bbox.width / 3);
let ay = (ev.clientY - bbox.height / 2) / (bbox.height / 3);
let x = - Math.max(- 1023, Math.min(1023, Math.floor(ax * 1023)));
let y = Math.max(- 1023, Math.min(1023, Math.floor(ay * 1023)));
let z2 = 1023 * 1023 - x * x - y * y;
let z = Math.floor((z2 > 0 ? -1 : 1) * Math.sqrt(Math.abs(z2)));
state.accelerometerState.accelerometer.update(x, y, z);
this.updateTilt();
}, false);
this.element.addEventListener(pointerEvents.leave, (ev: MouseEvent) => {
let state = this.board;
if (!state.accelerometerState.accelerometer.isActive) return;
if (!tiltDecayer) {
tiltDecayer = setInterval(() => {
let accx = state.accelerometerState.accelerometer.getX(MicroBitCoordinateSystem.RAW);
accx = Math.floor(Math.abs(accx) * 0.85) * (accx > 0 ? 1 : -1);
let accy = state.accelerometerState.accelerometer.getY(MicroBitCoordinateSystem.RAW);
accy = Math.floor(Math.abs(accy) * 0.85) * (accy > 0 ? 1 : -1);
let accz = -Math.sqrt(Math.max(0, 1023 * 1023 - accx * accx - accy * accy));
if (Math.abs(accx) <= 24 && Math.abs(accy) <= 24) {
clearInterval(tiltDecayer);
tiltDecayer = 0;
accx = 0;
accy = 0;
accz = -1023;
}
state.accelerometerState.accelerometer.update(accx, accy, accz);
this.updateTilt();
}, 50)
}
}, false);
*/
let bpState = this.board.buttonState;
let stateButtons = bpState.buttons;
this.buttons.forEach((btn, index) => {
let button = stateButtons[index];
btn.addEventListener(pointerEvents.down, ev => {
button.setPressed(true);
svg.fill(this.buttons[index], this.props.theme.buttonDown);
})
btn.addEventListener(pointerEvents.leave, ev => {
button.setPressed(false);
svg.fill(this.buttons[index], this.props.theme.buttonUps[index]);
})
btn.addEventListener(pointerEvents.up, ev => {
button.setPressed(false);
svg.fill(this.buttons[index], this.props.theme.buttonUps[index]);
})
})
}
}
}