* Swap X/Y in image encoding * Fix PNG decoder * Now really fix png * reducing deps * moving png.cpp into ev3 * bumped pxt * updated shims * fixing c++ compilation * updated shims * Fix pixel order * update pxt * Fix C++ image decoding * Add expanded PNG images * Generate E1 format images (in libs/ev3 run 'pxt buildsprites images') * Go back to white background * Remove PNG support
696 B
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696 B
178x128px
![](/gitea/c_meyer/pxt-ev3/raw/commit/a054fdd3d3a33b9c647ac2e016c51f49b7f613db/libs/ev3/images/eyesEvil.png)