pxt-ev3/sim/state
Peli de Halleux 4627328bcd
Output set Type fix (#487)
* properly send outputsettype info

* fix simulator

* bump pxt

* typo in docs
2018-04-11 08:48:07 -06:00
..
analog.ts fix battery encoding 2018-01-11 08:47:09 -08:00
brick.ts Initial sim implementation 2017-12-18 13:04:17 -08:00
buttons.ts Adding local include with constants; dropping LMS enum 2017-07-11 16:18:59 +02:00
color.ts Better fix for null dereferencing issue. Fix initial Color sensor mode (default). 2018-01-02 22:51:12 -08:00
control.ts First draft of storage APIs (#122) 2018-01-11 20:05:45 -08:00
gyro.ts Using game loop instead of queueAnimationUpdate 2017-12-19 14:20:35 -08:00
infrared.ts IR button indexing fixes (#303) 2018-02-05 15:11:11 -08:00
input.ts Support for multiple motors in "used" logic. (#238) 2018-01-15 23:57:21 -08:00
light.ts minor PR feedback 2017-12-19 14:57:28 -08:00
motor.ts Motorworks2 (#141) 2017-12-28 09:07:57 -08:00
motornode.ts Support for multiple motors in "used" logic. (#238) 2018-01-15 23:57:21 -08:00
nodeTypes.ts Ir proximity in simulator (#299) 2018-02-01 22:03:01 -08:00
output.ts Output set Type fix (#487) 2018-04-11 08:48:07 -06:00
screen.ts Upgrading to pxt 3.5.4 (#367) 2018-03-16 14:32:11 -07:00
sensor.ts Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
sounds.ts using audio context manager function (#243) 2018-01-18 13:53:33 -08:00
storage.ts First draft of storage APIs (#122) 2018-01-11 20:05:45 -08:00
touch.ts Use setChangedState for touch and color sensors 2017-12-19 17:01:45 -08:00
uart.ts Simulator refactoring to support better resizing of modules and controls 2017-12-22 14:00:23 -08:00
ultrasonic.ts Using game loop instead of queueAnimationUpdate 2017-12-19 14:20:35 -08:00
util.ts Fix ultrasonic value to use cm instead of 0.1 cm units (#110) 2017-12-18 20:30:56 -08:00