147 lines
4.4 KiB
TypeScript
147 lines
4.4 KiB
TypeScript
// Auto-generated. Do not edit.
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declare namespace control {
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/**
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* Announce that an event happened to registered handlers.
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* @param src ID of the Component that generated the event
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* @param value Component specific code indicating the cause of the event.
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* @param mode optional definition of how the event should be processed after construction.
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*/
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//% weight=21 blockGap=12 blockId="control_raise_event"
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//% block="raise event|from %src|with value value" blockExternalInputs=1 shim=control::raiseEvent
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function raiseEvent(src: int32, value: int32): void;
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/**
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* Allocates the next user notification event
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*/
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//% help=control/allocate-notify-event shim=control::allocateNotifyEvent
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function allocateNotifyEvent(): int32;
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}
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declare namespace input {
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/**
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* Left button.
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*/
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//% indexedInstanceNS=input indexedInstanceShim=pxt::getButton
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//% block="button left" weight=95 fixedInstance shim=pxt::getButton(0)
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const buttonLeft: Button;
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/**
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* Right button.
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*/
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//% block="button right" weight=94 fixedInstance shim=pxt::getButton(1)
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const buttonRight: Button;
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/**
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* Up button.
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*/
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//% block="button up" weight=95 fixedInstance shim=pxt::getButton(2)
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const buttonUp: Button;
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/**
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* Down button.
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*/
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//% block="button down" weight=95 fixedInstance shim=pxt::getButton(3)
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const buttonDown: Button;
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/**
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* Enter button.
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*/
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//% block="button enter" weight=95 fixedInstance shim=pxt::getButton(4)
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const buttonEnter: Button;
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}
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declare namespace control {
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/**
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* Determine the version of system software currently running.
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*/
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//% shim=control::deviceFirmwareVersion
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function deviceFirmwareVersion(): string;
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}
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declare namespace output {
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/**
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* Set lights.
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*/
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//% blockId=setLights block="set lights %pattern" shim=output::setLights
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function setLights(pattern: LightsPattern): void;
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}
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//% fixedInstances
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declare interface Button {
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/**
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* Do something when a button (`A`, `B` or both `A` + `B`) is clicked, double clicked, etc...
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/button/on-event weight=99 blockGap=8
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3 shim=ButtonMethods::onEvent
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onEvent(ev: ButtonEvent, body: () => void): void;
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/**
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* Check if a button is pressed or not.
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* @param button the button to query the request
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*/
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//% help=input/button/is-pressed weight=79
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% blockGap=8
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//% parts="buttonpair"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3 shim=ButtonMethods::isPressed
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isPressed(): boolean;
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/**
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* See if the button was pressed again since the last time you checked.
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* @param button the button to query the request
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*/
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//% help=input/button/was-pressed weight=78
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="buttonpair" blockGap=8
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//% blockNamespace=input advanced=true
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3 shim=ButtonMethods::wasPressed
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wasPressed(): boolean;
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}
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declare namespace screen {
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/** Draw text. */
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//% mode.defl=0 shim=screen::drawText
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function drawText(x: int32, y: int32, text: string, mode?: Draw): void;
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/** Clear screen and reset font to normal. */
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//% shim=screen::clear
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function clear(): void;
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/** Scroll screen vertically. */
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//% shim=screen::scroll
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function scroll(v: int32): void;
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/** Set font for drawText() */
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//% shim=screen::setFont
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function setFont(font: ScreenFont): void;
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}
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declare namespace output {
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/**
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* Create a new zero-initialized buffer.
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* @param size number of bytes in the buffer
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*/
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//% shim=output::createBuffer
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function createBuffer(size: int32): Buffer;
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}
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// Auto-generated. Do not edit. Really.
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