pxt-ev3/libs/screen/shims.d.ts
Michał Moskal c2d26a8418 Integrate screen APIs from common packages (#343)
* starting screen api intergration

* Further image integration

* Aligning with new screen apis

* Build fixes

* Adjust to common screen state

* Fix unpackPNG

* Add game library

* Optimize screen rendering

* bumping common packages

* updated shims

* moving images into ev3

* upgrading to common packages

* added try/use

* cap

* fixed tryp age
2018-02-26 15:16:17 -08:00

129 lines
2.8 KiB
TypeScript

// Auto-generated. Do not edit.
declare interface Image {
/**
* Get the width of the image
*/
//% property shim=ImageMethods::width
width: int32;
/**
* Get the height of the image
*/
//% property shim=ImageMethods::height
height: int32;
/**
* True iff the image is monochromatic (black and white)
*/
//% property shim=ImageMethods::isMono
isMono: boolean;
/**
* Set pixel color
*/
//% shim=ImageMethods::set
set(x: int32, y: int32, c: int32): void;
/**
* Get a pixel color
*/
//% shim=ImageMethods::get
get(x: int32, y: int32): int32;
/**
* Fill entire image with a given color
*/
//% shim=ImageMethods::fill
fill(c: int32): void;
/**
* Return a copy of the current image
*/
//% shim=ImageMethods::clone
clone(): Image;
/**
* Flips (mirrors) pixels horizontally in the current image
*/
//% shim=ImageMethods::flipX
flipX(): void;
/**
* Flips (mirrors) pixels vertically in the current image
*/
//% shim=ImageMethods::flipY
flipY(): void;
/**
* Every pixel in image is moved by (dx,dy)
*/
//% shim=ImageMethods::scroll
scroll(dx: int32, dy: int32): void;
/**
* Stretches the image horizontally by 100%
*/
//% shim=ImageMethods::doubledX
doubledX(): Image;
/**
* Stretches the image vertically by 100%
*/
//% shim=ImageMethods::doubledY
doubledY(): Image;
/**
* Replaces one color in an image with another
*/
//% shim=ImageMethods::replace
replace(from: int32, to: int32): void;
/**
* Stretches the image in both directions by 100%
*/
//% shim=ImageMethods::doubled
doubled(): Image;
/**
* Draw given image on the current image
*/
//% shim=ImageMethods::drawImage
drawImage(from: Image, x: int32, y: int32): void;
/**
* Draw given image with transparent background on the current image
*/
//% shim=ImageMethods::drawTransparentImage
drawTransparentImage(from: Image, x: int32, y: int32): void;
/**
* Check if the current image "collides" with another
*/
//% shim=ImageMethods::overlapsWith
overlapsWith(other: Image, x: int32, y: int32): boolean;
}
declare namespace image {
/**
* Create new empty (transparent) image
*/
//% shim=image::create
function create(width: int32, height: int32): Image;
/**
* Create new image with given content
*/
//% shim=image::ofBuffer
function ofBuffer(buf: Buffer): Image;
/**
* Double the size of an icon
*/
//% shim=image::doubledIcon
function doubledIcon(icon: Buffer): Buffer;
}
// Auto-generated. Do not edit. Really.