* Swap X/Y in image encoding * Fix PNG decoder * Now really fix png * reducing deps * moving png.cpp into ev3 * bumped pxt * updated shims * fixing c++ compilation * updated shims * Fix pixel order * update pxt * Fix C++ image decoding * Add expanded PNG images * Generate E1 format images (in libs/ev3 run 'pxt buildsprites images') * Go back to white background * Remove PNG support
1.2 KiB
178x128px
1.2 KiB
178x128px
![](/gitea/c_meyer/pxt-ev3/raw/commit/db156d5df0725e1dc0642d1d9fa7f399b55d571e/libs/ev3/images/objectsFire.png)