7da811246c
* adding avoid crash behavior * more implementation * add another simple behavior * fixed synched motors * bump common packages
57 lines
1.7 KiB
TypeScript
57 lines
1.7 KiB
TypeScript
namespace behaviors {
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class AvoidCrashBehavior extends behaviors.Behavior {
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private ultrasonic: sensors.UltraSonicSensor;
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constructor(ultrasonic: sensors.UltraSonicSensor) {
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super();
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this.ultrasonic = ultrasonic;
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}
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shouldRun(): boolean {
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return this.ultrasonic.distance() < 5;
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}
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run(): void {
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motors.stopAllMotors();
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this.active = false;
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}
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}
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/**
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* A behavior that stops all motors if the sensor distance get too short
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*/
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//% blockId=behaviorsAvoidCrash block="avoid crash using %ultrasonic"
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export function avoidCrash(ultrasonic: sensors.UltraSonicSensor) : behaviors.Behavior {
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return new AvoidCrashBehavior(ultrasonic);
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}
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class DriveForwardBehavior extends behaviors.Behavior {
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private motors: motors.MotorBase;
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private speed: number;
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constructor(motors: motors.MotorBase, speed: number) {
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super();
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this.motors = motors;
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this.speed = speed;
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}
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shouldRun(): boolean {
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return true;
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}
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run(): void {
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this.motors.setSpeed(this.speed);
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pauseUntil(() => !this.active);
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this.motors.setSpeed(0);
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}
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}
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/**
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* A behavior that turns on the motors to the specified speed
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* @param motors
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* @param speed the desired speed, eg: 50
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*/
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//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed|%"
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export function driveForward(motors: motors.MotorBase, speed: number): behaviors.Behavior {
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return new DriveForwardBehavior(motors, speed);
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}
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}
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