pxt-ev3/sim/visuals/nodes/brickView.ts
Sam El-Husseini 0dc2548d0b
Optimize simulator for light mode. (#379)
* Optimize simulator for light mode.

* Add user-select none.
2018-03-28 13:36:52 -07:00

211 lines
9.0 KiB
TypeScript

/// <reference path="./moduleView.ts" />
namespace pxsim.visuals {
export class BrickView extends ModuleView implements LayoutElement {
private static EV3_SCREEN_ID = "ev3_screen";
private static EV3_LIGHT_ID = "btn_color";
private buttons: SVGElement[];
private light: SVGElement;
private currentCanvasX = 178;
private currentCanvasY = 128;
private static LIGHT_BLACK_COLOR = '#6a6a6a';
private static LIGHT_RED_COLOR = '#6a6a6a';
constructor(port: number) {
super(EV3_SVG, "board", NodeType.Brick, port);
}
protected buildDomCore() {
// Setup buttons
const btnids = ["btn_up", "btn_enter", "btn_down", "btn_right", "btn_left", "btn_back"];
this.buttons = btnids.map(n => this.content.getElementById(this.normalizeId(n)) as SVGElement);
this.buttons.forEach(b => svg.addClass(b, "sim-button"));
this.light = this.content.getElementById(this.normalizeId(BrickView.EV3_LIGHT_ID)) as SVGElement;
}
protected optimizeForLightMode() {
(this.content.getElementById(this.normalizeId('ev3_body_2')) as SVGElement).style.fill = '#f1f1f1';
(this.content.getElementById(this.normalizeId('ev3_screen_grey')) as SVGElement).style.fill = '#a8aaa8';
(this.content.getElementById(this.normalizeId('ev3_grey_buttom')) as SVGElement).style.fill = '#a8aaa8';
(this.content.getElementById(this.normalizeId('btn_part_2')) as SVGElement).style.fill = '#393939';
}
private setStyleFill(svgId: string, fillUrl: string, lightFill?: string) {
const el = (this.content.getElementById(svgId) as SVGRectElement);
if (el) el.style.fill = inLightMode() ? lightFill || BrickView.LIGHT_BLACK_COLOR : `url("#${fillUrl}")`;
}
public hasClick() {
return false;
}
public updateState() {
this.updateLight();
}
public updateThemeCore() {
let theme = this.theme;
// svg.fill(this.buttons[0], theme.buttonUps[0]);
// svg.fill(this.buttons[1], theme.buttonUps[1]);
// svg.fill(this.buttons[2], theme.buttonUps[2]);
}
private lastLightPattern: number = -1;
private lastLightAnimationId: any = undefined;
private updateLight() {
let state = ev3board().getBrickNode().lightState;
const lightPattern = state.lightPattern;
if (lightPattern == this.lastLightPattern) return;
this.lastLightPattern = lightPattern;
if (this.lastLightAnimationId) {
cancelAnimationFrame(this.lastLightAnimationId);
delete this.lastLightAnimationId;
}
switch (lightPattern) {
case 0: // LED_BLACK
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
//svg.fill(this.light, "#FFF");
break;
case 1: // LED_GREEN
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-green`), 'green');
//svg.fill(this.light, "#00ff00");
break;
case 2: // LED_RED
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-red`), 'red');
//svg.fill(this.light, "#ff0000");
break;
case 3: // LED_ORANGE
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-orange`), 'orange');
//svg.fill(this.light, "#FFA500");
break;
case 4: // LED_GREEN_FLASH
this.flashLightAnimation('green');
break;
case 5: // LED_RED_FLASH
this.flashLightAnimation('red');
break;
case 6: // LED_ORANGE_FLASH
this.flashLightAnimation('orange');
break;
case 7: // LED_GREEN_PULSE
this.pulseLightAnimation('green');
break;
case 8: // LED_RED_PULSE
this.pulseLightAnimation('red');
break;
case 9: // LED_ORANGE_PULSE
this.pulseLightAnimation('orange');
break;
}
}
private flashLightAnimation(id: string) {
const pattern = this.lastLightPattern;
let fps = 3;
let now;
let then = Date.now();
let interval = 1000 / fps;
let delta;
let that = this;
function draw() {
if (that.lastLightPattern != pattern) return;
that.lastLightAnimationId = requestAnimationFrame(draw);
now = pxsim.U.now();
delta = now - then;
if (delta > interval) {
then = now - (delta % interval);
that.flashLightAnimationStep(id);
}
}
draw();
}
private flash: boolean;
private flashLightAnimationStep(id: string) {
if (this.flash) {
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`), id);
} else {
this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
}
this.flash = !this.flash;
}
private pulseLightAnimation(id: string) {
const pattern = this.lastLightPattern;
let fps = 8;
let now;
let then = Date.now();
let interval = 1000 / fps;
let delta;
let that = this;
function draw() {
if (that.lastLightPattern != pattern) return;
that.lastLightAnimationId = requestAnimationFrame(draw);
now = pxsim.U.now();
delta = now - then;
if (delta > interval) {
// update time stuffs
then = now - (delta % interval);
that.pulseLightAnimationStep(id);
}
}
draw();
}
private pulse: number = 0;
private pulseLightAnimationStep(id: string) {
switch (this.pulse) {
case 1: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
case 2: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
case 3: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
case 4: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
case 5: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`), id); break;
case 6: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`), id); break;
case 7: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
case 8: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`), id); break;
}
this.pulse++;
if (this.pulse == 9) this.pulse = 0;
}
public kill() {
cancelAnimationFrame(this.lastLightAnimationId);
}
public attachEvents() {
let bpState = ev3board().getBrickNode().buttonState;
let stateButtons = bpState.buttons;
this.buttons.forEach((btn, index) => {
let button = stateButtons[index];
pointerEvents.down.forEach(evid => btn.addEventListener(evid, ev => {
button.setPressed(true);
svg.fill(this.buttons[index], this.theme.buttonDown);
}));
btn.addEventListener(pointerEvents.leave, ev => {
button.setPressed(false);
svg.fill(this.buttons[index], this.theme.buttonUps[index]);
})
btn.addEventListener(pointerEvents.up, ev => {
button.setPressed(false);
svg.fill(this.buttons[index], this.theme.buttonUps[index]);
})
})
}
public getScreenBBox() {
if (!this.content) return undefined;
const screen = this.content.getElementById(this.normalizeId(BrickView.EV3_SCREEN_ID));
if (!screen) return undefined;
return screen.getBoundingClientRect();
}
}
}