2016-03-26 00:47:20 +01:00
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# Touching
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2016-07-13 22:10:06 +02:00
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Find whether the sprite is touching another sprite you say.
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Sprites are touching if they share the same LED.
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```sig
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2019-12-02 05:58:26 +01:00
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game.createSprite(0, 2).isTouching(null);
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2016-07-13 22:10:06 +02:00
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```
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2019-12-02 05:58:26 +01:00
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## Parameters
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2016-07-13 22:10:06 +02:00
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2019-12-02 05:58:26 +01:00
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* another **sprite** that might be touching the one you are checking.
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2016-07-13 22:10:06 +02:00
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2019-12-02 05:58:26 +01:00
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## Returns
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2016-07-13 22:10:06 +02:00
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2019-12-02 05:58:26 +01:00
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* `true` if the two sprites are touching.
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2016-07-13 22:10:06 +02:00
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2019-12-02 05:58:26 +01:00
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## Example
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2016-07-13 22:10:06 +02:00
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This program creates two sprites called ``matter`` and ``antimatter``,
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and then checks whether they are touching. If they are, there is an
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explosion.
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2016-03-26 00:47:20 +01:00
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2016-07-09 01:34:56 +02:00
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```blocks
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let matter = game.createSprite(2, 2);
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let antimatter = game.createSprite(2, 2);
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if (matter.isTouching(antimatter)) {
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basic.pause(500);
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basic.clearScreen();
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basic.showString("BOOM!");
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}
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2016-03-26 00:47:20 +01:00
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```
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2016-07-13 22:10:06 +02:00
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2019-12-02 05:58:26 +01:00
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## See also
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2016-07-13 22:10:06 +02:00
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2016-07-14 00:04:10 +02:00
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[create sprite](/reference/game/create-sprite),
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2019-12-02 05:58:26 +01:00
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[is touching edge](/reference/game/is-touching-edge),
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2016-07-13 22:10:06 +02:00
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[if on edge, bounce](/reference/game/if-on-edge-bounce)
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