New Game topic, some fixes

This commit is contained in:
Ron Hale-Evans 2016-07-13 15:04:10 -07:00
parent 3782d26e64
commit 3e23fe4814
2 changed files with 42 additions and 0 deletions

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# Touching Edge
Find whether the sprite is touching the edge of the [LED screen](/device/screen).
Sprites are touching the edge if they overlap with an LED on the edge
of the screen.
```sig
let item: game.LedSprite = null;
item.isTouchingEdge();
```
### Parameters
* a **sprite** that might be touching the edge of the screen
### Returns
`true` if the sprite is touching the edge of the screen
### Example
This program makes a sprite in the middle of the left edge of the LED screen.
Then it says `EDGY!` if it's on the edge (which it is!), and `SAFE!` if it's
not on the edge.
```blocks
let item = game.createSprite(0, 2);
if (item.isTouchingEdge()) {
basic.showString("EDGY!");
} else {
basic.showString("SAFE!");
}
```
### See also
[create sprite](/reference/game/create-sprite),
[touching](/reference/game/touching),
[if on edge, bounce](/reference/game/if-on-edge-bounce)

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@ -11,6 +11,7 @@ item.isTouching(null);
### Parameters
* a **sprite** you are checking
* another **sprite** that might be touching the one you are checking
### Returns
@ -35,5 +36,6 @@ if (matter.isTouching(antimatter)) {
### See also
[create sprite](/reference/game/create-sprite),
[touching edge](/reference/game/touching-edge),
[if on edge, bounce](/reference/game/if-on-edge-bounce)