pxt-calliope/docs/reference/game/if-on-edge-bounce.md

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# If On Edge, Bounce
Make a [sprite](/reference/game/create-sprite) on the edge of the
[LED screen](/device/screen) bounce away.
```sig
game.createSprite(0, 2).ifOnEdgeBounce();
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```
## Parameters
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* a **sprite** that might be on the edge of the LED screen.
## Example
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This program makes a sprite on the right edge of the screen with a
direction of 90 degrees, and bounces it so it has a direction of -90
degrees -- exactly the opposite direction.
```blocks
let ball = game.createSprite(4, 2);
basic.showNumber(ball.get(LedSpriteProperty.Direction));
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
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ball.ifOnEdgeBounce();
basic.showNumber(ball.get(LedSpriteProperty.Direction));
});
```
## See also
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[create sprite](/reference/game/create-sprite),
[is touching](/reference/game/is-touching),
[is touching edge](/reference/game/is-touching-edge)