V4 updates ()

* update pxt.json files

* Fix button event enums

fixes https://github.com/microsoft/pxt-calliope/issues/206

* Fix Safari CSS Rule for iOS app

fixes https://github.com/microsoft/pxt-calliope/issues/205

* aprove preffered repos

should fix https://github.com/microsoft/pxt-calliope/issues/167
This commit is contained in:
Juri Wolf 2023-01-11 18:51:27 +01:00 committed by GitHub
parent 1aaedf1fa0
commit 77ed2ccfb1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
62 changed files with 223 additions and 162 deletions

@ -26,12 +26,12 @@ The Calliope mini is packaged with sensors, radio and other goodies. Learn about
You can program the Calliope mini using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [Calliope mini APIs](/reference):
```block
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showString("Hi!");
})
```
```typescript
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showString("Hi!");
})
```
@ -54,7 +54,7 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
basic.forever(() => {
basic.showString("Hi!");
})
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
@ -63,7 +63,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
# . . . #
. # # # .`);
});
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
led.stopAnimation();
basic.showLeds(`
. # . # .

@ -17,7 +17,7 @@ if (led.point(1,1) && led.point(2,2)) {
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
let x = randint(0, 5)
if(x < 5) {
basic.showString("low");

@ -7,7 +7,7 @@
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
if(input.lightLevel()<100){
led.setBrightness(255);
}

@ -7,7 +7,7 @@
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}

@ -7,7 +7,7 @@
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
let index = 4;
while(index >= 0) {
led.plot(index, index);

@ -5,7 +5,7 @@
In this example, ``on start`` sets a dimmer brightness on the screen and the button handler shows a string.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showString("Hello!")
})
led.setBrightness(50)

@ -59,7 +59,7 @@ A counter is a great example:
```blocks
let counter = 0;
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
counter = counter + 1;
basic.showNumber(counter);
});

@ -38,7 +38,7 @@ Each time the crocodile clip is firmly connected and disconnected from pin `P0`,
the @boardname@ will return a random Number between 0 and the parameter limit.
```blocks
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
input.onPinTouchEvent(TouchPin.P0, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showNumber(randint(0, 10))
})
```

@ -63,7 +63,7 @@ for (let i = 0; i < values.length; i++) {
The ``||led:plot bar graph||`` also sends the number value it's plotting to the console. You can see the output in the Data Viewer. It charts the values and they appear as individual numbers in console.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
for (let i = 0; i < 25; i++) {
if (i % 2 > 0) {
led.plotBarGraph(0, 0)

@ -51,7 +51,7 @@ The first job of the scheduler is to allow multiple *subprograms* to be queued u
```typescript
let count = 0
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
count++;
})
@ -74,7 +74,7 @@ The second statement informs the scheduler that on each and every event of the *
// statement 1
let count = 0
// statement 2
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
count++;
})
```
@ -85,7 +85,7 @@ The third statement queues a `forever` loop for later execution by the scheduler
// statement 1
let count = 0
// statement 2
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
count++;
})
// statement 3
@ -157,7 +157,7 @@ As a result, you can easily add a new capability to the micro:bit by just adding
```typescript
let count = 0
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
count = count + 1
})
@ -165,7 +165,7 @@ basic.forever(() => {
basic.showNumber(count)
})
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
count = 0
})
```

@ -6,7 +6,7 @@ The code below shows a simple script that sends a line when the BBC micro:bit st
```blocks
serial.writeLine("started...")
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
serial.writeLine("A pressed")
})
```

@ -4,19 +4,19 @@ The JavaScript simulator allows you to test and execute most BBC micro:bit progr
It allows you to emulate sensor data or user interactions.
```sim
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("A");
});
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("B");
});
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Click, () => {
input.onPinTouchEvent(TouchPin.P0, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("0");
});
input.onPinTouchEvent(TouchPin.P1, ButtonEvent.Click, () => {
input.onPinTouchEvent(TouchPin.P1, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("1");
});
input.onPinTouchEvent(TouchPin.P2, ButtonEvent.Click, () => {
input.onPinTouchEvent(TouchPin.P2, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("2");
});
input.temperature()

@ -22,13 +22,13 @@ Here's a program that simulates cell life in the LED matrix. Use button ``A`` fo
let lifeChart: Image = null
//Use button A for the next iteration of game of life
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
gameOfLife();
show();
})
//Use button B for reseting to random initial seed state
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
reset();
show();
})

@ -11,7 +11,7 @@ Let's create a coin flipping program to simulate a real coin toss. We'll use ico
Get an ``||input:on button A pressed||`` block from the ``||input:Input||`` drawer in the toolbox. We'll put our coin flipping code in here.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
})
```
@ -22,7 +22,7 @@ Grab an ``||logic:if else||`` block and set it inside ``||input:on button A pres
The ``||Math:pick random true or false||`` returns a random ``true`` or ``false`` value which we use to determine a ``heads`` or ``tails`` result for a coin toss.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
if (Math.randomBoolean()) {
} else {
}
@ -34,7 +34,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
Now, put a ``||basic:show icon||`` block inside both the ``||logic:if||`` and the ``||logic:else||``. Pick images to mean ``heads`` and ``tails``.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
if (Math.randomBoolean()) {
basic.showIcon(IconNames.Skull)
} else {
@ -52,7 +52,7 @@ Press button **A** in the simulator to try the coin toss code.
You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showIcon(IconNames.Diamond)
basic.showIcon(IconNames.SmallDiamond)
basic.showIcon(IconNames.Diamond)

@ -11,7 +11,7 @@ Make a love meter, how sweet! The @boardname@ is feeling the love, then sometime
Let's build a **LOVE METER** machine. Place an ``||input:on pin pressed||`` block to run code when pin **0** is pressed. Use ``P0`` from the list of pin inputs.
```blocks
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
input.onPinTouchEvent(TouchPin.P0, input.buttonEventValue(ButtonEvent.Down), () => {
});
```
@ -20,7 +20,7 @@ input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
Using ``||basic:show number||`` and ``||Math:pick random||`` blocks, show a random number from `0` to `100` when pin **0** is pressed.
```blocks
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
input.onPinTouchEvent(TouchPin.P0, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showNumber(randint(0, 100));
});
```
@ -34,7 +34,7 @@ Show ``"LOVE METER"`` on the screen when the @boardname@ starts.
```blocks
basic.showString("LOVE METER");
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
input.onPinTouchEvent(TouchPin.P0, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showNumber(randint(0, 100));
});
```

@ -12,7 +12,7 @@ Use ``||input:on button pressed||`` to send a text message over radio with ``||r
Every @boardname@ nearby will receive this message.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
radio.sendString("Yo");
});
```
@ -41,7 +41,7 @@ radio.onReceivedString(function (receivedString) {
Press button **A** on the simulator, you will notice that a second @boardname@ appears (if your screen is too small, the simulator might decide not to show it). Try pressing **A** again and notice that the "Yo" message gets displayed on the other @boardname@.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
radio.sendString("Yo");
});
radio.onReceivedString(function (receivedString) {

@ -13,7 +13,7 @@ First, let's get your name to display on the screen.
From the ``||input:Input||`` Toolbox drawer, drag an ``||input:on button A pressed||`` block onto the Workspace.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
})
```
@ -23,7 +23,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
From the ``||basic:Basic||`` Toolbox drawer drag a ``||basic:show string||`` block into the ``||input:on button A pressed||`` block.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
basic.showString("Hello!")
})
```
@ -33,7 +33,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
In the ``||basic:show string||`` block, type your name.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
basic.showString("My Name")
})
```
@ -43,7 +43,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
Go to the simulator and test your name badge by pressing button **A**.
```sim
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
basic.showString("My Name")
})
```

@ -123,7 +123,7 @@ basic.forever(function () {
**MakeCode blocks for the Robot Unicorn controller**
```blocks
input.onButtonEvent(Button.AB, ButtonEvent.Down, function () {
input.onButtonEvent(Button.AB, input.buttonEventValue(ButtonEvent.Down), function () {
radio.sendNumber(4)
basic.showLeds(`
# . . . #

@ -83,7 +83,7 @@ Now that we are detecting pulses, we can use a variable to count them too. In th
```blocks
let pulseCount = 0
input.onButtonEvent(Button.A, ButtonEvent.Down, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), function () {
basic.showNumber(pulseCount)
pulseCount = 0
})

@ -12,7 +12,7 @@ Code the buttons on the @boardname@ to show that it's happy or sad.
Place a ``||input:on button pressed||`` block to run code when button **A** is pressed.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
});
```
@ -21,7 +21,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
Place a ``||basic:show leds||`` block inside ``||input:on button pressed||`` to display a smiley on the screen. Press the **A** button in the simulator to see the smiley.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showLeds(`
# # . # #
# # . # #
@ -37,7 +37,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
Add ``||input:on button pressed||`` and ``||basic:show leds||`` blocks to display a frowny when button **B** is pressed.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showLeds(`
# # . # #
# # . # #
@ -53,7 +53,7 @@ input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
Add a secret mode that happens when **A** and **B** are pressed together. For this case, add multiple ``||basic:show leds||`` blocks to create an animation.
```blocks
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
input.onButtonEvent(Button.AB, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showLeds(`
. . . . .
# . # . .

@ -59,7 +59,7 @@ Use a ``||input:on button pressed||`` block to handle the **A** button. Put in a
```blocks
let sprite = game.createSprite(2, 2)
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
} else {
}
@ -77,7 +77,7 @@ Finally, pull out an ``||game:add score||`` and a ``||game:game over||`` block t
```blocks
let sprite = game.createSprite(2, 2)
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
game.addScore(1)
} else {

@ -24,7 +24,7 @@ bluetooth.stopAdvertising();
## Example: stop advertising on button pressed
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
bluetooth.stopAdvertising();
})
```

@ -27,7 +27,7 @@ bluetooth.onBluetoothDisconnected(() => {
basic.showString("D");
connected = 0;
});
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
if (connected == 1) {
bluetooth.uartWriteLine("HELLO");
}

@ -27,7 +27,7 @@ bluetooth.onBluetoothDisconnected(() => {
basic.showString("D");
connected = 0;
});
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
if (connected == 1) {
bluetooth.uartWriteString("HELLO");
}

@ -29,7 +29,7 @@ control.inBackground(() => {
basic.pause(100)
}
})
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
num++;
})
```
@ -42,7 +42,7 @@ let num = 0
basic.forever(() => {
basic.showNumber(num)
})
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
num++;
})
```

@ -24,11 +24,11 @@ When you get tired of counting, press button `B` to reset the
```blocks
let item = 0;
basic.showNumber(item);
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
item = item + 1;
basic.showNumber(item);
});
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
control.reset();
});
```

@ -16,11 +16,11 @@ Press button ``A`` as much as possible to increase the score.
Press ``B`` to display the score and reset the score.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showNumber(game.score())
game.setScore(0)
})
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
game.addScore(1)
})
```

@ -16,7 +16,7 @@ Press button ``A`` as much as possible.
At the end of 10 seconds, the program will show your score.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
game.addScore(1)
})
game.startCountdown(10000)

@ -27,7 +27,7 @@ let img = images.createImage(`
. . . . .
`)
img.showImage(0)
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
img.clear()
img.showImage(0)
})

@ -14,10 +14,10 @@ If you press button `B`, it shows an animation and ends the game.
```blocks
basic.showString("PICK A BUTTON");
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
basic.showString("YOU WIN!");
});
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
game.gameOver();
});
```

@ -20,7 +20,7 @@ degrees -- exactly the opposite direction.
```blocks
let ball = game.createSprite(4, 2);
basic.showNumber(ball.get(LedSpriteProperty.Direction));
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
ball.ifOnEdgeBounce();
basic.showNumber(ball.get(LedSpriteProperty.Direction));
});

@ -15,7 +15,7 @@ game.isPaused()
Resume the game if it's paused and button **B** is pressed.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Down, function () {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), function () {
if (game.isPaused()) {
game.resume()
}

@ -13,7 +13,7 @@ This program adds one point to your score every time you press button
second) and shows your score.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
game.addScore(1);
basic.pause(500);
basic.showNumber(game.score());

@ -13,7 +13,7 @@ basic.showString("Micro!")
Well, the text stopped scrolling. Place the ``||basic:show string||`` block in the ``||input:on button pressed||`` slot to scroll your name when button **A** is pressed.
```blocks
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("Micro!")
});
```
@ -25,7 +25,7 @@ Place some blocks to display a smiley when button **B** is pressed.
Use the dropdown to find ``B``!
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showLeds(`
# # . # #
# # . # #

@ -13,7 +13,7 @@ basic.showString("My Name")
Well, you noticed that the text stopped. Place the ``||basic:show string||`` block in an ``||input:on button pressed||`` block to scroll your name whenever button **A** is pressed.
```block
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("My Name")
});
```
@ -23,7 +23,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
Ok, let's try to talk to the @boardname@ using a button. Change the text in ``||basic:show string||`` to ask the question "How are you?". Add another ``||basic:show string||`` with "....." to show that the @boardname@ is thinking.
```block
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("How are you?")
basic.showString(".....");
})
@ -34,7 +34,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
Now, make the @boardname@ give an answer with a smiley face! Find the ``||basic:show leds||`` and draw a smiley face on the block by clicking on the LEDs. Press button **A** in the simulator and see the @boardname@ respond to your question.
```block
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
basic.showString("How are you?")
basic.showString(".....");
basic.showLeds(`

@ -57,7 +57,7 @@ You could simply save the light measurements in an array like this:
```blocks
let darkness: number[] = []
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
for (let i = 0; i < 60 * 4; i++) {
darkness.push(input.lightLevel())
basic.pause(60000)
@ -77,7 +77,7 @@ The code in blocks for recording the light level is modified to make our file da
```typescript-ignore
let darkness = pins.createBuffer(60 * 4);
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
for (let i = 0; i < 60 * 4; i++) {
darkness.setNumber(NumberFormat.UInt8LE, i, input.lightLevel())
basic.pause(60000)
@ -90,7 +90,7 @@ Later, we can upload the file to the laptop computer by pressing the **B** butto
```typescript-ignore
let dataReady = false;
let darkness = pins.createBuffer(60 * 4);
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
for (let i = 0; i < 60 * 4; i++) {
darkness.setNumber(NumberFormat.UInt8LE, i, input.lightLevel())
basic.pause(60000)
@ -98,7 +98,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
dataReady = true;
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
if (dataReady) {
serial.writeLine("Transferring file: DARKNESS, Length: " + darkness.length + " bytes...");
serial.writeBuffer(darkness)

@ -1,9 +1,9 @@
{
"name": "{0} block",
"description": "",
"dependencies": {
"core": "file:../core"
},
"description": "",
"files": [
"main.blocks",
"main.ts",

@ -1,6 +1,9 @@
{
"name": "bluetooth",
"description": "Bluetooth services",
"dependencies": {
"core": "file:../core"
},
"files": [
"README.md",
"enums.d.ts",
@ -10,13 +13,10 @@
"BLEHF2Service.h",
"BLEHF2Service.cpp"
],
"public": true,
"weight": 10,
"searchOnly": true,
"icon": "./static/packages/bluetooth/icon.png",
"public": true,
"dependencies": {
"core": "file:../core"
},
"yotta": {
"config": {
"microbit-dal": {

@ -1,10 +1,10 @@
{
"name": "{0} block",
"description": "",
"dependencies": {
"core": "file:../core",
"bluetooth": "file:../bluetooth"
},
"description": "",
"files": [
"main.blocks",
"main.ts",

12
libs/core/enums.d.ts vendored

@ -39,21 +39,11 @@ declare namespace basic {
}
declare const enum ButtonEvent {
//% blockIdentity="input.buttonEventValueId"
//% block="pressed down"
declare const enum ButtonEvents {
Down = 1, // MICROBIT_BUTTON_EVT_DOWN
//% blockIdentity="input.buttonEventValueId"
//% block="released up"
Up = 2, // MICROBIT_BUTTON_EVT_UP
//% blockIdentity="input.buttonEventValueId"
//% block="clicked"
Click = 3, // MICROBIT_BUTTON_EVT_CLICK
//% blockIdentity="input.buttonEventValueId"
//% block="long clicked"
LongClick = 4, // MICROBIT_BUTTON_EVT_LONG_CLICK
//% blockIdentity="input.buttonEventValueId"
//% block="hold"
Hold = 5, // MICROBIT_BUTTON_EVT_HOLD
}

@ -323,9 +323,9 @@ namespace game {
}
function unplugEvents(): void {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => { });
input.onButtonEvent(Button.B, ButtonEvent.Click, () => { });
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => { });
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => { });
input.onButtonEvent(Button.AB, input.buttonEventValue(ButtonEvent.Click), () => {
control.reset();
});
}

@ -7,21 +7,11 @@ enum class Button {
AB = MICROBIT_ID_BUTTON_AB,
};
enum class ButtonEvent {
//% blockIdentity="input.buttonEventValueId"
//% block="pressed down"
enum class ButtonEvents {
Down = MICROBIT_BUTTON_EVT_DOWN,
//% blockIdentity="input.buttonEventValueId"
//% block="released up"
Up = MICROBIT_BUTTON_EVT_UP,
//% blockIdentity="input.buttonEventValueId"
//% block="clicked"
Click = MICROBIT_BUTTON_EVT_CLICK,
//% blockIdentity="input.buttonEventValueId"
//% block="long clicked"
LongClick = MICROBIT_BUTTON_EVT_LONG_CLICK,
//% blockIdentity="input.buttonEventValueId"
//% block="hold"
Hold = MICROBIT_BUTTON_EVT_HOLD,
};

@ -1,3 +1,23 @@
enum ButtonEvent {
//% blockIdentity="input.buttonEventValueId"
//% block="pressed down"
Down = ButtonEvents.Down,
//% blockIdentity="input.buttonEventValueId"
//% block="released up"
Up = ButtonEvents.Up,
//% blockIdentity="input.buttonEventValueId"
//% block="clicked"
Click = ButtonEvents.Click,
//% blockIdentity="input.buttonEventValueId"
//% block="long clicked"
LongClick = ButtonEvents.LongClick,
//% blockIdentity="input.buttonEventValueId"
//% block="hold"
Hold = ButtonEvents.Hold,
};
/**
* Events and data from sensors
*/
@ -10,7 +30,7 @@ namespace input {
*/
//% help=input/button-event
//% weight=19 blockId="control_button_event_value" block="%id"
//% shim=TD_ID advanced=true
//% advanced=true
//% group="Events"
export function buttonEventValue(id: ButtonEvent): number {
return id;

@ -1,7 +1,7 @@
{
"name": "core",
"description": "The microbit core library",
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/base",
"dependencies": {},
"files": [
"README.md",
"platform.h",
@ -76,7 +76,7 @@
],
"testFiles": [],
"public": true,
"dependencies": {},
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/base",
"dalDTS": {
"compileServiceVariant": "mbcodal",
"includeDirs": [
@ -172,5 +172,6 @@
}
}
]
}
}
},
"partial": true
}

@ -1,6 +1,10 @@
{
"name": "devices",
"description": "BETA - Camera, remote control and other Bluetooth services. App required.",
"dependencies": {
"core": "file:../core",
"bluetooth": "file:../bluetooth"
},
"files": [
"README.md",
"enums.d.ts",
@ -8,12 +12,8 @@
"devices.cpp",
"devices.ts"
],
"public": true,
"icon": "./static/packages/devices/icon.png",
"hidden": true,
"public": true,
"dependencies": {
"core": "file:../core",
"bluetooth": "file:../bluetooth"
},
"installedVersion": "ljipgq"
}
}

@ -1,5 +1,9 @@
{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/microphone",
"name": "microphone",
"description": "The microphone library",
"dependencies": {
"core": "file:../core"
},
"files": [
"README.md",
"microphone.cpp",
@ -7,8 +11,10 @@
"enums.d.ts",
"shims.d.ts"
],
"hidden": true,
"dependencies": {
"core": "file:../core"
}
"testFiles": [
"test.ts"
],
"public": true,
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/microphone",
"hidden": true
}

@ -22,10 +22,10 @@ enum RadioMessage {
heart,
skull
}
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
radio.sendMessage(RadioMessage.heart)
})
input.onButtonEvent(Button.B, ButtonEvent.Click, function () {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), function () {
radio.sendMessage(RadioMessage.skull)
})
radio.onReceivedMessage(RadioMessage.heart, function () {

@ -20,10 +20,10 @@ enum RadioMessage {
heart,
skull
}
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), function () {
radio.sendMessage(RadioMessage.heart)
})
input.onButtonEvent(Button.B, ButtonEvent.Click, function () {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), function () {
radio.sendMessage(RadioMessage.skull)
})
radio.onReceivedMessage(RadioMessage.heart, function () {

@ -1,4 +1,13 @@
{
"name": "radio-broadcast",
"description": "Adds new blocks for message communication in the radio category",
"dependencies": {
"core": "file:../core",
"radio": "file:../radio"
},
"files": [
"radio-broadcast.ts"
],
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/radio-broadcast",
"icon": "./static/packages/radio-broadcast/icon.png"
}

@ -1,4 +1,18 @@
{
"name": "radio",
"description": "The radio services",
"dependencies": {
"core": "file:../core"
},
"files": [
"README.md",
"shims.d.ts",
"enums.d.ts",
"radio.cpp",
"radio.ts",
"targetoverrides.ts"
],
"public": true,
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/radio",
"icon": "./static/packages/radio/icon.png",
"yotta": {
@ -10,4 +24,4 @@
}
}
}
}
}

@ -1,14 +1,16 @@
{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/servo",
"name": "servo",
"description": "A micro-servo library",
"dependencies": {
"core": "file:../core"
},
"files": [
"README.md",
"servo.ts",
"ns.ts",
"targetoverrides.ts"
],
"icon": "./static/packages/servo/icon.png",
"public": true,
"dependencies": {
"core": "file:../core"
}
}
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/servo",
"icon": "./static/packages/servo/icon.png"
}

@ -1,10 +1,10 @@
{
"name": "{0} bit",
"description": "",
"dependencies": {
"core": "file:../core",
"radio": "file:../radio"
},
"description": "",
"files": [
"main.ts",
"README.md"

@ -105,13 +105,21 @@
"basic\\s*\\.\\s*showArrow\\s*\\(": "basic.showIcon(",
"images\\s*\\.\\s*arrowImage\\s*\\(": "images.iconImage(",
"ArrowNames\\s*\\.\\s*": "IconNames.Arrow",
"input\\s*\\.\\s*onButtonPressed\\s*\\(\\s*(.*?),": "input.onButtonEvent($1, ButtonEvent.Click,",
"input\\s*\\.\\s*onPinPressed\\s*\\(\\s*(.*?),": "input.onPinTouchEvent($1, ButtonEvent.Down,",
"input\\s*\\.\\s*onPinReleased\\s*\\(\\s*(.*?),": "input.onPinTouchEvent($1, ButtonEvent.Up,",
"input\\s*\\.\\s*onButtonPressed\\s*\\(\\s*(.*?),": "input.onButtonEvent($1, input.buttonEventValue(ButtonEvent.Click),",
"input\\s*\\.\\s*onPinPressed\\s*\\(\\s*(.*?),": "input.onPinTouchEvent($1, input.buttonEventValue(ButtonEvent.Down),",
"input\\s*\\.\\s*onPinReleased\\s*\\(\\s*(.*?),": "input.onPinTouchEvent($1, input.buttonEventValue(ButtonEvent.Up),",
"input\\s*\\.\\s*loudness\\s*\\(": "input.soundLevel(",
"basic\\s*\\.\\s*rgbw\\s*\\(\\s*(.*?),\\s*(.*?),\\s*(.*?),\\s*(.*?)\\s*\\)": "basic.rgb($1, $2, $3)"
}
}
],
"0.0.0 - 4.0.29": [
{
"type": "api",
"map": {
"input\\s*\\.\\s*onButtonEvent\\s*\\(\\s*(.*?),\\s*ButtonEvent\\s*.\\s*(.*?),": "input.onButtonEvent($1, input.buttonEventValue(ButtonEvent.$2),"
}
}
]
},
"hidSelectors": [{

@ -18,40 +18,47 @@
"KitronikLtd/pxt-kitronik-rtc",
"KitronikLtd/pxt-kitronik-servo-lite",
"KitronikLtd/pxt-kitronik-stopbit",
"MKleinSB/pxt-MAX7219_8x8",
"MKleinSB/pxt-OLED-SSD1306",
"MKleinSB/pxt-OLEDpaint",
"MKleinSB/pxt-callibot",
"MKleinSB/pxt-callicolor",
"MKleinSB/pxt-callicross",
"MKleinSB/pxt-callimotor",
"MKleinSB/pxt-calliope-buttons",
"MKleinSB/pxt-CO2OLED",
"MKleinSB/pxt-dht11",
"MKleinSB/pxt-esp-thingspeak",
"MKleinSB/pxt-gatorlog-calliope",
"MKleinSB/pxt-huskylens",
"MKleinSB/pxt-kitronik-zip-tile-calliope",
"MKleinSB/pxt-mpr121",
"MKleinSB/pxt-pca9685",
"MKleinSB/pxt-seeed-temperature",
"MKleinSB/pxt-serialmp3",
"MKleinSB/pxt-KY-040",
"MKleinSB/ScrollText",
"MKleinSB/pxt-BME680",
"MKleinSB/pxt-IR-Calliope",
"MKleinSB/pxt-MCP23017",
"MKleinSB/pxt-OLED-SSD1306",
"MKleinSB/pxt-Seeed-Temperatursensor",
"MKleinSB/pxt-automationbit-calliope",
"MKleinSB/pxt-bc95",
"MKleinSB/pxt-callibot",
"MKleinSB/pxt-callicolor",
"MKleinSB/pxt-callicross",
"MKleinSB/pxt-calliope-esp",
"MKleinSB/pxt-calliope-oled96",
"MKleinSB/pxt-columbuseye",
"MKleinSB/pxt-dht11",
"MKleinSB/pxt-envirobit",
"MKleinSB/pxt-esp-thingspeak",
"MKleinSB/pxt-fischertechnik-calliope",
"MKleinSB/pxt-foldio",
"MKleinSB/pxt-ft-fototransistor-calliope",
"MKleinSB/pxt-gatorlog-calliope",
"MKleinSB/pxt-graphs",
"MKleinSB/pxt-iot-environment-kit",
"MKleinSB/pxt-kitronik-robotics-board-calliope",
"MKleinSB/pxt-kitronik-zip-64",
"MKleinSB/pxt-kitronik-zip-tile-calliope",
"MKleinSB/pxt-makerbit-motor-calliope",
"MKleinSB/pxt-makerbit-touch",
"MKleinSB/pxt-makerbit-ultrasonic-calliope",
"MKleinSB/pxt-mpr121",
"MKleinSB/pxt-pca9685",
"MKleinSB/pxt-seeed-temperature",
"MKleinSB/pxt-serial-rb",
"MKleinSB/pxt-serialmp3",
"MKleinSB/pxt-thumbjoystick-calliope",
"Microsoft/pxt-bluetooth-max6675",
"Microsoft/pxt-bluetooth-midi",
@ -79,10 +86,16 @@
"alankrantas/pxt-ESP8266_ThingSpeak",
"assirati/pxt-inventura",
"calliope-edu/CO2-Sensor-SCD40",
"calliope-edu/pxt-HM3301_Dust_Sensor",
"calliope-edu/pxt-SCD30",
"calliope-edu/pxt-TCS34725FN",
"calliope-edu/pxt-display",
"calliope-edu/pxt-grove",
"calliope-edu/pxt-rgblcd",
"calliope-edu/pxt-sunlightsensor-si1145",
"calliope-mini/pxt-SCD30",
"tinysuperlab/motionkit",
"tinysuperlab/touchkit",
"cgs-matthew-pham/pxt-hitechnic-irseeker-v2",
"jcubuntu/pxt-iKB1",
"jdarling/pxt-pca9685",
@ -122,7 +135,9 @@
"sparkfun/pxt-gator-temp",
"tinysuperlab/motionkit",
"tinysuperlab/touchkit",
"vengit/pxt-sbrick"
"vengit/pxt-sbrick",
"dl1ekm/pxt-calliope-ADS1x15",
"dl1ekm/pxt-calliope-PCF85063-RTC"
],
"preferredRepos": [
"calliope-edu/CO2-Sensor-SCD40",

@ -7,7 +7,7 @@ let level: number
let swapSpeed: number
initializeGame()
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
if (ballRevealing) {
index = index + 1
if (index > 2) {
@ -16,7 +16,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
basic.showString(cupSelect[index], 150)
}
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
if (ballRevealing) {
ballRevealing = false
if (correctBall == index) {

@ -18,7 +18,7 @@ counter = 0
pause = 700
led.plot(oneX, oneY)
led.plot(twoX, twoY)
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
if (oneX > 0) {
led.unplot(oneX, oneY)
led.unplot(twoX, twoY)
@ -28,7 +28,7 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
led.plot(twoX, twoY)
}
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
if (twoX < 4) {
led.unplot(oneX, oneY)
led.unplot(twoX, twoY)

@ -107,12 +107,12 @@ basic.forever(() => {
basic.pause(500)
}
})
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
let temp = Math.abs(person.dirX) * (-1)
person.dirX = Math.abs(person.dirY) * (-1)
person.dirY = temp
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
let temp1 = Math.abs(person.dirX)
person.dirX = Math.abs(person.dirY)
person.dirY = temp1

@ -24,13 +24,13 @@ playOneGame(gameTime)
showFinalScores(scoreA, scoreB)
function startIOMonitor() {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
AWasPressed = true
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
BWasPressed = true
})
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
input.onButtonEvent(Button.AB, input.buttonEventValue(ButtonEvent.Click), () => {
ABWasPressed = true
AWasPressed = false
BWasPressed = false

@ -501,13 +501,13 @@ function convertPenaltyTimeToScore(penaltyTime: number): number {
}
function startIOMonitor() {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
AWasPressed = true
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
BWasPressed = true
})
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
input.onButtonEvent(Button.AB, input.buttonEventValue(ButtonEvent.Click), () => {
ABWasPressed = true
})
input.onShake(() => {

@ -377,11 +377,11 @@ function beepNTimesFor(times: number, duration: number) {
function startIOMonitor() {
aWasPressed = false
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
aWasPressed = true
})
bWasPressed = false
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
bWasPressed = true
})
wasTweezers = false

@ -476,10 +476,10 @@ function testTiltZ() {
}
function startIOMonitor() {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Click), () => {
AWasPressed = true
})
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Click), () => {
BWasPressed = true
})
input.onShake(() => {

@ -82,6 +82,12 @@
}
}
}
// Safari Only for iPad and iPhone second rule
@supports (-webkit-touch-callout: none) {
#mainmenu .right.menu {
margin-right: 4rem;
}
}
/* Mobile */
@media only screen and (max-width: @largestMobileScreen) {