pxt-calliope/docs/reference/game/touching-edge.md

41 lines
898 B
Markdown
Raw Permalink Normal View History

2016-07-14 00:04:10 +02:00
# Touching Edge
Find whether the sprite is touching the edge of the [LED screen](/device/screen).
Sprites are touching the edge if they overlap with an LED on the edge
of the screen.
```sig
let item: game.LedSprite = null;
item.isTouchingEdge();
```
### Parameters
* a **sprite** that might be touching the edge of the screen
### Returns
`true` if the sprite is touching the edge of the screen
### Example
This program makes a sprite in the middle of the left edge of the LED screen.
Then it says `EDGY!` if it's on the edge (which it is!), and `SAFE!` if it's
not on the edge.
```blocks
let item = game.createSprite(0, 2);
if (item.isTouchingEdge()) {
basic.showString("EDGY!");
} else {
basic.showString("SAFE!");
}
```
### See also
[create sprite](/reference/game/create-sprite),
[touching](/reference/game/touching),
[if on edge, bounce](/reference/game/if-on-edge-bounce)