pxt-calliope/docs/reference/js/lessons/guess-the-number/lesson-plan.md

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# guess the number lesson plan
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Learn how to create a random number with input from button A.
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### @video vimeo/134121077
## Topic
Input - Random Numbers
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number.
## What the teacher needs to know
**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.**
**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem**
**Loop:** A block of code repeated automatically under the programs control. ** The blink program introduces Forever. Forever will repeats code in the background forever.
**Command:** An instruction for the computer to execute, written in a particular programming language.**
**QuickStart Computing Glossary
## Documentation
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* **local variables**: [read more...](/reference/variables/var)
* **math**: [read more...](/js/math)
* **on button pressed**: [read more...](/reference/input/on-button-pressed)
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## Resources
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* Activity: [tutorial](/lessons/guess-the-number/tutorial)
* Activity: [quiz](/lessons/guess-the-number/quiz)
* Extended Activity: [challenges](/lessons/guess-the-number/challenges)
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## Objectives
* learn how to create a global variable
* learn how a rotating animation
* learn how to repeat the animation
## Links to the National Curriculum Programmes of Study for Computing
## Assessment
### Progression Pathways
### Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
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* [tutorial](/lessons/guess-the-number/tutorial)
* [quiz](/lessons/guess-the-number/quiz)
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* assessment opportunities: forever, plot, pause, clear screen
## Extended Activity
* time: 20 min.
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* [challenges](/lessons/guess-the-number/challenges)
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* assessment opportunities: loops, plot, pause, clear screen
## Homework
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* Extended Activity: [challenges](/lessons/guess-the-number/challenges)
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## Intended follow on
Publish script to the classroom.