2016-11-30 06:55:37 +01:00
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#include "pxt.h"
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2016-10-27 15:51:42 +02:00
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namespace music {
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2016-10-27 17:44:38 +02:00
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/**
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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2017-02-23 18:44:18 +01:00
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//% parts="speaker" async useEnumVal=1
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2017-02-19 11:19:26 +01:00
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void playTone(int frequency, int ms) {
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if(frequency > 0) uBit.soundmotor.soundOn(frequency);
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else uBit.soundmotor.soundOff();
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if(ms > 0) {
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uBit.sleep(ms);
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uBit.soundmotor.soundOff();
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}
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2016-10-27 15:51:42 +02:00
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}
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}
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