fixed interface function names, add sound functionality

This commit is contained in:
Matthias L. Jugel 2016-10-27 17:44:38 +02:00
parent 0c26d74c05
commit 30fd978064
2 changed files with 19 additions and 9 deletions

View File

@ -1,9 +1,28 @@
#include "ksbit.h"
namespace music {
/**
* Plays a tone through ``speaker`` for the given duration.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
void playTone(int freqency, int ms) {
uBit.soundmotor.soundOn(freqency);
if(ms > 0) uBit.sleep(ms);
uBit.soundmotor.soundOff();
}
/**
* Plays a tone through ``speaker``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
void ringTone(int frequency) {
playTone(frequency, 0);
}
}

View File

@ -535,15 +535,6 @@ declare namespace music {
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker" shim=music::playTone
function playTone(freqency: number, ms: number): void;
/**
* Plays a tone through ``speaker``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker" shim=music::ringTone
function ringTone(frequency: number): void;
}
declare namespace pins {