pxt-calliope/docs/reference/input/compass-heading.md

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# Compass Heading
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Find which direction on a compass the @boardname@ is facing.
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The @boardname@ measures the **compass heading** from `0` to `360`
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degrees with its **magnetometer** chip. Different numbers mean north,
east, south, and west.
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```sig
input.compassHeading();
```
### Returns
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* a [number](/types/number) from `0` to `360` degrees, which means the compass heading. If the compass isn't ready, it returns `-1003`.
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### Example
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This program finds the compass heading and stores it in the
`degrees` variable.
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```blocks
let degrees = input.compassHeading()
```
### ~hint
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When you run a program that uses this function in a browser, click and drag
the compass needle on the screen to change the compass heading.
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### ~
### Example: compass
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This program finds the compass heading and then shows a letter
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that means whether the @boardname@ is facing north (N), south (S),
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east (E), or west (W).
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```blocks
basic.forever(() => {
let degrees = input.compassHeading()
if (degrees < 45)
basic.showString("N")
else if (degrees < 135)
basic.showString("E")
else if (degrees < 225)
basic.showString("S")
else basic.showString("W")
})
```
### Calibration
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Every time you start to use the compass (for example, if you have just
turned the @boardname@ on), the @boardname@ will start to [calibrateCompass](/reference/input/calibrate-compass)
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(adjust itself). It will ask you to draw a circle by tilting the
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@boardname@.
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If you are calibrating or using the compass near metal, it might
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confuse the @boardname@.
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### ~ hint
Keep the calibration handy by running it when the user pressed **A+B**.
```block
input.onButtonPressed(Button.AB, () => {
input.calibrateCompass();
})
```
### ~
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### See also
[acceleration](/reference/input/acceleration), [calibrateCompass](/reference/input/calibrate-compass)