pxt-calliope/docs/projects/rock-paper-scissors.md

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# rock paper scissors
## ~avatar avatar
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Build a rock paper scissors game!
## ~
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## Step 1: Getting started
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We want the @boardname@ to choose rock, paper, or scissors when you shake it.
Try creating an ``on shake`` block so when you shake the @boardname@, it will run part of a program.
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```blocks
input.onGesture(Gesture.Shake, () => {
})
```
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Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
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```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
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})
```
## ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
## ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`weapon` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
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```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
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basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
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}
})
```
## Step 3: A random rock
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Now we are going to add a new picture for the @boardname@ to show
when another random number comes up.
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Make the ``else if`` part check if the variable `weapon` is `1`.
Then add a ``show leds`` block with a picture of a rock.
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```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
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basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
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basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
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}
})
```
## Step 4: Suddenly scissors
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Add a ``show leds`` block with a picture of scissors to the ``else`` part:
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```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
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basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
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basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
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# # . . #
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# # . # .
. . # . .
# # . # .
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# # . . #
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`)
}
})
```
## ~hint
You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
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## ~
Your game is ready! Have fun!
## Step 5: Are you the greatest?
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Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
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the @boardname@ will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
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```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
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After your @boardname@ can add `1` to the score, show how many wins you have. Remember to add a pause after addScore so text will display.
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```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.pause(1)
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basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
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Success! Your @boardname@ can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Change `WINS` to `SCORE` in step 6.
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Here are all the blocks you will need:
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```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.pause(1)
basic.showString("SCORE:")
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basic.showNumber(game.score())
})
```
## Step 8: Hacking Rock Paper Scissors
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
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