Improve docs (terminology, hyperlinks).

This commit is contained in:
Ron Hale-Evans 2016-05-31 17:17:36 -07:00
parent 5650f7dc35
commit 6429b57081
1 changed files with 3 additions and 2 deletions

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@ -55,7 +55,8 @@ input.onGesture(Gesture.Shake, () => {
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable.
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
@ -230,4 +231,4 @@ input.onButtonPressed(Button.B, () => {
## Step 8: Hacking Rock Paper Scissors
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](https://en.wikipedia.org/wiki/Rock-paper-scissors#Additional_weapons)?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?