pxt-calliope/docs/projects/fireflies.md

135 lines
3.1 KiB
Markdown
Raw Normal View History

2017-06-04 19:42:52 +02:00
# Fireflies
## ~ avatar
2017-06-04 19:42:52 +02:00
Turn your @boardname@ into fireflies.
## ~
2017-06-04 19:42:52 +02:00
https://youtu.be/ZGvtnE1Wy6U
2017-12-07 05:23:17 +01:00
## How do Fireflies synchronize?
2017-06-04 19:42:52 +02:00
Go to http://ncase.me/fireflies/ and read about the fireflies synchronization phenomenon.
2017-12-07 05:23:17 +01:00
## Code the firefly
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
We want to create virtual fireflies using multiple @boardname@s (each @boardname@ acts as a firefly).
Let's review some of the key points from the article:
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
### "Each firefly has its own individual internal clock..."
2017-06-04 19:42:52 +02:00
A clock in this case is like a counter, so we will start by adding a ``clock`` variable to our program.
```block
// the clock ticker
let clock = 1
```
2017-12-07 05:23:17 +01:00
### "...and every time the clock 'strikes twelve', it flashes."
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
We can use a ``||basic:forever||`` loop to repeat code that increments the clock.
When the clock reaches "noon" (let's pick `8` as noon), we turn on the screen briefly (by using the game score animation)
2017-06-04 19:42:52 +02:00
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// flash
game.addScore(1)
2017-06-05 07:34:28 +02:00
// wait for 2 ticks
basic.pause(200)
2017-06-04 19:42:52 +02:00
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
2017-12-07 05:23:17 +01:00
### When you see a nearby firefly flash, nudge your clock a little bit forward
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
The @boardname@ can send radio messages to a neighbor @boardname@. We can use these messages to simulate the "flashes" of light.
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
When a firefly flashes, it also sends a number over radio using ``||radio:radio send number||``:
2017-06-05 07:34:28 +02:00
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
2017-12-07 05:23:17 +01:00
When a firefly receives a radio packet, it increments its clock by one:
2017-06-04 19:42:52 +02:00
```block
// the clock ticker
let clock = 0
radio.onDataPacketReceived(() => {
// advance clock to catch up neighbors
clock += 1
})
```
2017-12-07 05:23:17 +01:00
## Put it all together
2017-06-04 19:42:52 +02:00
https://youtu.be/XzZeB4yYnEw
2017-12-07 05:23:17 +01:00
Download this program on as many @boardname@s as you can find and try it out in the dark!
2017-06-04 19:42:52 +02:00
2017-12-07 05:23:17 +01:00
**Note:** We've added a ``||radio:radio set group||`` block to specify which group the firefly will communicate on.
2017-06-04 19:42:52 +02:00
```blocks
// the clock ticker
let clock = 0
radio.onDataPacketReceived(() => {
// advance clock to catch up neighbors
clock += 1
})
basic.forever(() => {
// if clock hits noon, flash the screen
if (clock >= 8) {
// notify neighbors
2017-06-05 07:34:28 +02:00
radio.sendNumber(0)
2017-06-04 19:42:52 +02:00
// flash
game.addScore(1)
2017-06-05 07:34:28 +02:00
// wait for 2 ticks
basic.pause(200)
2017-06-04 19:42:52 +02:00
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
radio.setTransmitPower(1)
radio.setGroup(12)
2017-07-19 02:22:29 +02:00
```
```package
radio
```