Update fireflies.md
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@ -30,7 +30,7 @@ let clock = 1
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### "and every time the clock “strikes twelve”, it flashes."
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We can use a [forever](/reference/basic/forever) loop to repeat code that increments the clock.
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When the clock reaches "noon" (let's pick `8`), we turn on the screen breifly (by using the game score animation)
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When the clock reaches "noon" (let's pick `8`), we turn on the screen briefly (by using the game score animation)
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```block
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// the clock ticker
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@ -55,7 +55,7 @@ basic.forever(() => {
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### Step 1: when you see a nearby firefly flash, nudge your clock a little bit forward.
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The @boardname@ can send radio messages to neibhor @boardname@.
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The @boardname@ can send radio messages to neighbor @boardname@.
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We can use these messages to simulate the "flashes" of light.
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* When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number).
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@ -83,7 +83,7 @@ basic.forever(() => {
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})
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```
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* When a firefly receives a radio packet, it increments its clock by one just like the fireflies.
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* When a firefly receives a radio packet, it increments its clock by one.
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```block
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// the clock ticker
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@ -129,4 +129,4 @@ basic.forever(() => {
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})
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radio.setTransmitPower(1)
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radio.setGroup(12)
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```
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```
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