2016-03-26 00:47:20 +01:00
# magic 8 lesson
2016-11-01 18:42:42 +01:00
a fortune teller game with the @boardname @.
2016-03-26 00:47:20 +01:00
## Topic
If (Conditionals)
## Quick Links
2016-04-13 17:27:45 +02:00
* [activity ](/lessons/magic-8/activity )
2016-05-09 18:45:57 +02:00
* [tutorial ](/lessons/magic-8/tutorial )
2016-04-13 17:27:45 +02:00
* [challenges ](/lessons/magic-8/challenges )
* [quiz ](/lessons/magic-8/quiz )
* [quiz answers ](/lessons/magic-8/quiz-answers )
2016-03-26 00:47:20 +01:00
## Prior learning/place of lesson in scheme of work
Learn how to creating **conditionals** , `if condition do` to conditionally run code depending on whether a condition is true or not. We will be learning how to create a fortune telling app using local variable and conditionals (If), input on shake as well as simple commands, such as show string, show number, and clear screen.
## Documentation
2016-04-05 07:33:13 +02:00
```cards
if (true) {}
2016-03-30 01:17:34 +02:00
Math.random(3)
2016-04-05 07:33:13 +02:00
input.onGesture(Gesture.Shake, () => {})
2016-03-30 01:17:34 +02:00
basic.showNumber(7)
basic.clearScreen()
basic.showString("Hello!")
2016-03-30 00:59:00 +02:00
```
2016-03-26 00:47:20 +01:00
## Objectives
* learn how to show a string on the LED screen
* learn how to show a number on the LED screen
* learn how to learn how to turn off all the LED lights on the LED screen
* learn how to use the input on shake
* learn how to learn how to create a local variable to store data so that you can use it later in your code
* learn how to learn how to return a random number
* learn how to learn how to conditionally run code depending on whether a condition is true or not