magic 8 tutorial
This commit is contained in:
parent
b33d0ba470
commit
5fcf9165ea
@ -9,6 +9,7 @@ If (Conditionals)
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/magic-8/activity)
|
||||
* [tutorial](/lessons/magic-8/tutorial)
|
||||
* [challenges](/lessons/magic-8/challenges)
|
||||
* [quiz](/lessons/magic-8/quiz)
|
||||
* [quiz answers](/lessons/magic-8/quiz-answers)
|
||||
|
@ -1,8 +1,6 @@
|
||||
# magic 8 activity
|
||||
|
||||
A fortune teller game on the micro:bit
|
||||
|
||||
Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
|
||||
|
||||
@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
|
||||
Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
|
||||
|
||||
```blocks
|
||||
|
||||
basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
|
||||
@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen();
|
||||
let randomNumber = Math.random(2);
|
||||
let randomNumber = Math.random(3);
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES");
|
||||
}
|
||||
@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -84,7 +79,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("I DON'T KNOW")
|
||||
|
||||
}
|
||||
basic.showNumber(8)
|
||||
|
||||
|
27
docs/lessons/magic-8/tutorial.md
Normal file
27
docs/lessons/magic-8/tutorial.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Magic 8 tutorial
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* show "ASK A QUESTION" on the screen
|
||||
* when the micro:bit is shaken,
|
||||
* generate a random number between 0 and 2.
|
||||
* if the number is `2`, show "YES"
|
||||
* if the number is `1`, show "NO"
|
||||
* otherwise show "MAYBE"...
|
||||
|
||||
```shuffle
|
||||
basic.showString("ASK A QUESTION")
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("MAYBE")
|
||||
}
|
||||
})
|
||||
```
|
@ -30,8 +30,6 @@ input.onGesture(Gesture.LogoUp, () => {
|
||||
. . # . .
|
||||
`)
|
||||
})
|
||||
|
||||
|
||||
```
|
||||
|
||||
Run your code and try to turn around the micro:bit to see the **logo up** event in action!
|
||||
|
Loading…
Reference in New Issue
Block a user