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# Rotation
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Find how much the @boardname@ is tilted in different directions.
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```sig
input.rotation(Rotation.Roll);
```
## ~hint
The @boardname@ has a part called the **accelerometer** that can
check how the @boardname@ is moving. Watch this video to learn how the accelerometer works:
https://www.youtube.com/watch?v=byngcwjO51U
## ~
## Parameters
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* ``kind`` means which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
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## Returns
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* a [number](/types/number) that means how much the @boardname@ is tilted in the direction you ask for. This is a value in degrees between `-180` to `180` in either the `Rotation.Pitch` or the `Rotation.Roll` direction of rotation.
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## Example: @boardname@ leveler
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This program helps you move the @boardname@ until it is level. When it is level, the @boardname@ shows a smiley.
If you are running this program in a browser, you can tilt the @boardname@ with your mouse.
```blocks
let pitch = 0;
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basic.forever(() => {
pitch = input.rotation(Rotation.Pitch);
let roll = input.rotation(Rotation.Roll);
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if (Math.abs(pitch) < 10 && Math.abs(roll) < 10) {
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`);
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} else {
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`);
}
});
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```
## See also
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[acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading)
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