Add some linking for hw vids (#1813)
* add linking for hw vids, fix card pages * revert vid card page and inline youtube links
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			@@ -37,4 +37,4 @@
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        "imageUrl": "/static/mb/behindhardware/temperature-sensor.jpg"
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    }
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]
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```
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```
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@@ -20,6 +20,11 @@ They can be set to on/off and the brightness can be controlled.
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The yellow light on the back of the micro:bit is the status LED.
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It flashes yellow when the system wants to tell the user that something has happened.
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See how the @boardname@ shows numbers, text, and displays images by watching this video about LEDs:
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https://www.youtube.com/watch?v=qqBmvHD5bCw
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## Buttons
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Buttons A and B are a form of input.  When you press a button, it completes an electrical circuit. 
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@@ -29,6 +34,10 @@ to act on these events.
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Button R on the back of the micro:bit is a system button. It has different uses. 
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When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
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Find out how buttons provide input to the @boardname@ in this video:
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https://www.youtube.com/watch?v=t_Qujjd_38o
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## USB connection
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When you plug in your micro:bit via [USB](/device/usb), it should appear as  a ``MICROBIT`` drive. 
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@@ -62,6 +71,10 @@ There is an accelerometer on your micro:bit which detects changes in the micro:b
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It converts analogue information into digital form that can be used in micro:bit programs. 
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Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
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Watch this video to learn how the accelerometer works:
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https://www.youtube.com/watch?v=byngcwjO51U
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## Pins
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The [pins](/device/pins) can be a form of electrical input or output. 
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@@ -71,6 +84,18 @@ There are labels for the input/output pins ``P0``, ``P1``, ``P2``, which you can
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The screen can also be used a light level sensor (it's a really cool trick).
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Learn more about how light level is detected in this light sensor video:
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https://www.youtube.com/watch?v=TKhCr-dQMBY
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## Temperature
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Temperatrue is measured on the @boardname@ by detecting how hot its physical CPU material is. Since it operates nearly as cool as the air around it, the temperature it measures for itself is a good approximation for the ambient temperature (the temperature near and around it).
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See how the @boardname@ can detect hot or cold in this temperature sensing video:
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https://www.youtube.com/watch?v=_T4N8O9xsMA
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## Runtime
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The micro:bit embodies many fundamental concepts in computer science. To learn more, read [the micro:bit - a reactive system](/device/reactive).
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@@ -19,6 +19,12 @@ basic.showLeds(`
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* `interval` is an optional [number](/types/number) that means how many milliseconds to wait after showing a picture.
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If you are programming with blocks, `interval` is set at 400 milliseconds.
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## ~ hint
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See how the @boardname@ shows numbers, text, and displays images by watching this video about [LEDs](https://www.youtube.com/watch?v=qqBmvHD5bCw).
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## ~
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## Example
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This program shows a picture with the ``show leds`` function.
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@@ -15,6 +15,10 @@ A **g** is as much acceleration as you get from Earth's gravity.
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## ~
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Watch this video to learn how the accelerometer on the @boardname@ works:
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https://www.youtube.com/watch?v=byngcwjO51U
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## Parameters
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* **dimension**: the direction you are checking for acceleration, or the total strength of force.
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@@ -12,11 +12,11 @@ input.buttonIsPressed(Button.A);
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## Returns
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* [Boolean](/blocks/logic/boolean) that is `true` if the button you are checking is pressed, `false` if it is not pressed.
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* a [boolean](/blocks/logic/boolean) value that is `true` if the button you are checking is pressed, `false` if it is not pressed.
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## Example
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This program uses an [if](/blocks/logic/if) to run 
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This program uses an [``||logic:if||``](/blocks/logic/if) to run 
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one part of the program if the `A` button is pressed, and 
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another part if it is not pressed.
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@@ -25,14 +25,18 @@ basic.forever(() => {
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    let pressed = input.buttonIsPressed(Button.A)
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    if (pressed) {
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        // this part runs if the A button is pressed
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        basic.showNumber(1, 150)
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        basic.showNumber(1)
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    } else {
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        // this part runs if the A button is *not* pressed
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        basic.showNumber(0, 150)
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        basic.showNumber(0)
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    }
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})
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```
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Find out how buttons provide input to the @boardname@ in this video:
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https://www.youtube.com/watch?v=t_Qujjd_38o
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## See also
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[on button pressed](/reference/input/on-button-pressed), [if](/blocks/logic/if), [forever](/reference/basic/forever)
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@@ -14,6 +14,10 @@ has to be turned on first.
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input.lightLevel();
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```
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Learn more about how light level is detected in this light sensor video:
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https://www.youtube.com/watch?v=TKhCr-dQMBY.
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## Returns
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* a [Number](/types/number) that means a light level from ``0`` (dark) to ``255`` (bright).
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@@ -12,6 +12,10 @@ on the @boardname@.
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input.onButtonPressed(Button.A, () => {})
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```
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Find out how buttons provide input to the @boardname@ in this video:
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https://www.youtube.com/watch?v=t_Qujjd_38o
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## Example: count button clicks
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This example counts how many times you press the `A` button. 
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@@ -9,7 +9,9 @@ input.rotation(Rotation.Roll);
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## ~hint
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The @boardname@ has a part called the **accelerometer** that can
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check how the @boardname@ is moving.
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check how the @boardname@ is moving. Watch this video to learn how the accelerometer works:
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https://www.youtube.com/watch?v=byngcwjO51U
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## ~
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@@ -9,7 +9,7 @@ input.temperature();
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## Returns
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* a [Number](/types/number) that means the Celsius temperature.
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* a [number](/types/number) that is the temperature in degrees Celsius.
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## How does it work?
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@@ -18,6 +18,11 @@ Because the @boardname@ does not usually get very hot, the temperature of the CP
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is usually close to the temperature of wherever you are.
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The @boardname@ might warm up a little if you make it work hard, though!
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Learn more about how the @boardname@ can detect hot or cold in this video:
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https://www.youtube.com/watch?v=_T4N8O9xsMA
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## Example: @boardname@ thermometer
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The following example uses `temperature` and `show number` to show the temperature of the room.
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@@ -12,16 +12,11 @@ led.plotBrightness(0, 0, 255)
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led.setBrightness(255);
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led.stopAnimation();
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led.plotBarGraph(0, 0);
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led.fadeIn();
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led.fadeOut();
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led.plotAll();
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led.screenshot();
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led.toggleAll();
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led.setDisplayMode(DisplayMode.BackAndWhite);
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led.enable(false)
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```
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## See Also
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[plot](/reference/led/plot), [unplot](/reference/led/unplot), [point](/reference/led/point), [brightness](/reference/led/brightness), [setBrightness](/reference/led/set-brightness), [stopAnimation](/reference/led/stop-animation), [plotBarGraph](/reference/led/plot-bar-graph), [fadeIn](/reference/led/fade-in), [fadeOut](/reference/led/fade-out), [plotAll](/reference/led/plot-all), [screenshot](/reference/led/screenshot), [toggle](/reference/led/toggle), [toggleAll](/reference/led/toggle-all), [setDisplayMode](/reference/led/set-display-mode), [enabled](/reference/led/enable),
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[plot](/reference/led/plot), [unplot](/reference/led/unplot), [point](/reference/led/point), [brightness](/reference/led/brightness), [setBrightness](/reference/led/set-brightness), [stopAnimation](/reference/led/stop-animation), [plotBarGraph](/reference/led/plot-bar-graph), [toggle](/reference/led/toggle), [setDisplayMode](/reference/led/set-display-mode), [enabled](/reference/led/enable),
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[plotBrightness](/reference/led/plot-brightness),
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