Fixing hover text /help window for blocks are not correct

This commit is contained in:
Abhijith 2016-09-26 09:59:52 -07:00
parent 96e23d99b2
commit 019bc34d90
3 changed files with 9 additions and 9 deletions

View File

@ -41,14 +41,14 @@
"input.acceleration|param|dimension": "TODO",
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
"input.calibrate": "Obsolete, compass calibration is automatic.",
"input.compassHeading": "Get the current compass compass heading in degrees.",
"input.compassHeading": "Get the current compass heading in degrees.",
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
"input.magneticForce|param|dimension": "TODO",
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
"input.onButtonPressed|param|body": "TODO",
"input.onButtonPressed|param|button": "TODO",
"input.onGesture": "Attaches code to run when the screen is facing up.",
"input.onGesture": "Do something when when a gesture is done (like shaking the micro:bit).",
"input.onGesture|param|body": "TODO",
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
"input.onLogoDown|param|body": "TODO",
@ -68,7 +68,7 @@
"input.onShake|param|body": "TODO",
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
"input.pinIsPressed|param|name": "pin used to detect the touch",
"input.rotation": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
"input.rotation": "The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.",
"input.rotation|param|kind": "TODO",
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",

View File

@ -122,7 +122,7 @@ namespace input {
}
/**
* Attaches code to run when the screen is facing up.
* Do something when when a gesture is done (like shaking the micro:bit).
* @param body TODO
*/
//% help=input/on-gesture weight=84 blockGap=8
@ -199,7 +199,7 @@ namespace input {
}
/**
* Get the current compass compass heading in degrees.
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
@ -257,7 +257,7 @@ namespace input {
}
/**
* The pitch of the device, rotation along the ``x-axis``, in degrees.
* The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.
* @param kind TODO
*/
//% help=input/rotation weight=52

View File

@ -224,7 +224,7 @@ declare namespace input {
function onButtonPressed(button: Button, body: () => void): void;
/**
* Attaches code to run when the screen is facing up.
* Do something when when a gesture is done (like shaking the micro:bit).
* @param body TODO
*/
//% help=input/on-gesture weight=84 blockGap=8
@ -270,7 +270,7 @@ declare namespace input {
function pinIsPressed(name: TouchPin): boolean;
/**
* Get the current compass compass heading in degrees.
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
@ -305,7 +305,7 @@ declare namespace input {
function lightLevel(): number;
/**
* The pitch of the device, rotation along the ``x-axis``, in degrees.
* The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.
* @param kind TODO
*/
//% help=input/rotation weight=52