rebuilt strings
This commit is contained in:
@ -78,8 +78,8 @@
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"Gesture.FreeFall": "Raised when the board is falling!",
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"Gesture.LogoDown": "Raised when the logo is downward and the screen is vertical",
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"Gesture.LogoUp": "Raised when the logo is upward and the screen is vertical",
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"Gesture.ScreenDown": "Raised when the screen is pointing up and the board is horizontal",
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"Gesture.ScreenUp": "Raised when the screen is pointing down and the board is horizontal",
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"Gesture.ScreenDown": "Raised when the screen is pointing down and the board is horizontal",
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"Gesture.ScreenUp": "Raised when the screen is pointing up and the board is horizontal",
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"Gesture.Shake": "Raised when shaken",
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"Gesture.SixG": "Raised when a 6G shock is detected",
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"Gesture.ThreeG": "Raised when a 3G shock is detected",
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@ -81,9 +81,9 @@
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"Gesture.LogoDown|block": "logo down",
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"Gesture.LogoUp": "Raised when the logo is upward and the screen is vertical",
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"Gesture.LogoUp|block": "logo up",
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"Gesture.ScreenDown": "Raised when the screen is pointing up and the board is horizontal",
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"Gesture.ScreenDown": "Raised when the screen is pointing down and the board is horizontal",
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"Gesture.ScreenDown|block": "screen down",
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"Gesture.ScreenUp": "Raised when the screen is pointing down and the board is horizontal",
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"Gesture.ScreenUp": "Raised when the screen is pointing up and the board is horizontal",
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"Gesture.ScreenUp|block": "screen up",
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"Gesture.Shake": "Raised when shaken",
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"Gesture.Shake|block": "shake",
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4
libs/core/enums.d.ts
vendored
4
libs/core/enums.d.ts
vendored
@ -110,13 +110,13 @@ declare namespace basic {
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//% jres=gestures.tiltbackwards
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LogoDown = 2, // MICROBIT_ACCELEROMETER_EVT_TILT_DOWN
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/**
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* Raised when the screen is pointing down and the board is horizontal
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* Raised when the screen is pointing up and the board is horizontal
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*/
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//% block="screen up"
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//% jres=gestures.frontsideup
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ScreenUp = 5, // MICROBIT_ACCELEROMETER_EVT_FACE_UP
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/**
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* Raised when the screen is pointing up and the board is horizontal
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* Raised when the screen is pointing down and the board is horizontal
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*/
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//% block="screen down"
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//% jres=gestures.backsideup
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