Make Game blocks summary comments more helpful (#456)
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@ -72,13 +72,13 @@
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"game": "A single-LED sprite game engine",
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"game.addLife": "Adds life points to the current life",
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"game.addLife|param|lives": "TODO",
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"game.addScore": "Adds points to the current score",
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"game.addScore": "Adds points to the current score and shows an animation",
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"game.addScore|param|points": "amount of points to change, eg: 1",
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"game.createSprite": "Creates a new LED sprite pointing to the right.",
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"game.createSprite|param|x": "sprite horizontal coordinate, eg: 2",
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"game.createSprite|param|y": "sprite vertical coordinate, eg: 2",
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"game.currentTime": "Gets the remaining time (since `start countdown`) or current time (since the device started or `start stopwatch`) in milliseconds.",
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"game.gameOver": "Displays a game over animation.",
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"game.gameOver": "Displays a game over animation and the score.",
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"game.invalidSprite": "Gets an invalid sprite; used to initialize locals.",
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"game.isGameOver": "Indicates if the game is display the game over sequence.",
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"game.isRunning": "Gets a value indicating if the game is still running. Returns `false` if game over.",
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@ -93,7 +93,7 @@
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"game.setScore": "Sets the current score value",
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"game.setScore|param|value": "new score value.",
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"game.showScore": "Displays the score on the screen.",
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"game.startCountdown": "Starts a game countdown timer",
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"game.startCountdown": "Shows an animation, then starts a game countdown timer, which causes Game Over when it reaches 0",
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"game.startCountdown|param|ms": "countdown duration in milliseconds, eg: 10000",
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"game.startStopwatch": "Starts a stopwatch timer. `current time` will return the elapsed time.",
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"images": "Creation, manipulation and display of LED images.",
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@ -59,7 +59,7 @@ namespace game {
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}
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/**
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* Adds points to the current score
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* Adds points to the current score and shows an animation
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* @param points amount of points to change, eg: 1
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*/
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//% weight=10 help=game/add-score
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@ -78,7 +78,7 @@ namespace game {
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}
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/**
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* Starts a game countdown timer
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* Shows an animation, then starts a game countdown timer, which causes Game Over when it reaches 0
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* @param ms countdown duration in milliseconds, eg: 10000
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*/
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//% weight=9 help=game/start-countdown
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@ -102,7 +102,7 @@ namespace game {
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}
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/**
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* Displays a game over animation.
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* Displays a game over animation and the score.
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*/
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//% weight=8 help=game/game-over
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//% blockId=game_game_over block="game over"
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@ -306,7 +306,7 @@ namespace game {
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}
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/**
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* Move a certain number of LEDs
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* Move a certain number of LEDs in the current direction
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* @param this the sprite to move
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* @param leds number of leds to move, eg: 1, -1
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*/
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@ -356,7 +356,7 @@ namespace game {
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}
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/**
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* If touching the edge of the stage, then bounce away.
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* If touching the edge of the stage and facing towards it, then turn away.
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* @param this TODO
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*/
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//% weight=18
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@ -568,7 +568,7 @@ namespace game {
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}
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/**
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* Reports true if sprite is touching specified sprite
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* Reports true if sprite has the same position as specified sprite
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* @param this TODO
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* @param other TODO
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*/
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