Add game 'life' api reference (#1569)
This commit is contained in:
parent
a8d64c8ae9
commit
08e9c9c416
@ -241,6 +241,9 @@
|
||||
* [add score](/reference/game/add-score)
|
||||
* [score](/reference/game/score)
|
||||
* [set score](/reference/game/set-score)
|
||||
* [set life](/reference/game/set-life)
|
||||
* [add life](/reference/game/add-life)
|
||||
* [remove life](/reference/game/remove-life)
|
||||
* [start countdown](/reference/game/start-countdown)
|
||||
* [game over](/reference/game/game-over)
|
||||
* [pause](/reference/game/pause)
|
||||
|
@ -7,7 +7,7 @@ The blocks have been shuffled! Put them back together so that...
|
||||
* a basket LED is on the bottom row and can be moved by using the accelerometer `X` data.
|
||||
* if the egg LED reaches the last row, reset the egg position to the first row.
|
||||
|
||||
```shuffle
|
||||
```blocks
|
||||
let basketX = 2
|
||||
let eggX = 2
|
||||
let eggY = 0
|
||||
|
@ -32,6 +32,14 @@ game.score();
|
||||
game.setScore(0);
|
||||
```
|
||||
|
||||
## Life
|
||||
|
||||
```cards
|
||||
game.setLife(0)
|
||||
game.addLife(0)
|
||||
game.removeLife(0)
|
||||
```
|
||||
|
||||
## Game control
|
||||
|
||||
```cards
|
||||
@ -47,5 +55,6 @@ game.resume();
|
||||
[ifOnEdgeBounce](/reference/game/if-on-edge-bounce), [get](/reference/game/get), [set](/reference/game/set),
|
||||
[change](/reference/game/change), [is touching](/reference/game/is-touching) [is touching edge](/reference/game/is-touching-edge),
|
||||
[add score](/reference/game/add-score), [score](/reference/game/score), [set score](/reference/game/set-score),
|
||||
[set life](/reference/game/set-life), [add life](/reference/game/add-life), [remove life](/reference/game/remove-life),
|
||||
[start countdown](/reference/game/start-countdown), [game over](/reference/game/game-over),
|
||||
[pause](/reference/game/pause), [resume](/reference/game/resume)
|
||||
|
33
docs/reference/game/add-life.md
Normal file
33
docs/reference/game/add-life.md
Normal file
@ -0,0 +1,33 @@
|
||||
# add Life
|
||||
|
||||
Increase the number of lives remaining by some amount.
|
||||
|
||||
```sig
|
||||
game.addLife(0)
|
||||
```
|
||||
|
||||
The life count in the game is increased by the number of lives you say.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **life**: a [number](/types/number) to remove from the count.
|
||||
|
||||
## Example #example
|
||||
|
||||
Add `20` more lives to the life count if the player's score reaches `10000` points.
|
||||
|
||||
```blocks
|
||||
let giveLives = true
|
||||
|
||||
if (game.score() > 9999) {
|
||||
if (giveLives) {
|
||||
game.addLife(20)
|
||||
giveLives = false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[set life](/reference/game/set-life),
|
||||
[remove life](/reference/game/remove-life)
|
33
docs/reference/game/remove-life.md
Normal file
33
docs/reference/game/remove-life.md
Normal file
@ -0,0 +1,33 @@
|
||||
# remove Life
|
||||
|
||||
Decrease the number of lives remaining by some amount.
|
||||
|
||||
```sig
|
||||
game.removeLife(0)
|
||||
```
|
||||
|
||||
The life count in the game is decreased by the number of lives you say. If the life count reaches `0` when these lives are removed, then the game is over.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **life**: a [number](/types/number) to remove from the count.
|
||||
|
||||
## Example #example
|
||||
|
||||
Take away `20` lives count if the player's score reaches `10000` points.
|
||||
|
||||
```blocks
|
||||
let giveLives = true
|
||||
|
||||
if (game.score() > 9999) {
|
||||
if (giveLives) {
|
||||
game.removeLife(20)
|
||||
giveLives = false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[set life](/reference/game/set-life),
|
||||
[add life](/reference/game/add-life)
|
26
docs/reference/game/set-life.md
Normal file
26
docs/reference/game/set-life.md
Normal file
@ -0,0 +1,26 @@
|
||||
# set Life
|
||||
|
||||
Set the game life count to this amount.
|
||||
|
||||
```sig
|
||||
game.setLife(0)
|
||||
```
|
||||
|
||||
Your program has a life counter which you can set to record the number of lives remaining for a player in your game. If you set the life count to `0` or less, the game ends.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **value**: a [number](/types/number) to set the life count to.
|
||||
|
||||
## Example #example
|
||||
|
||||
Set the player life count to `9` lives before starting the game.
|
||||
|
||||
```blocks
|
||||
game.setLife(9)
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[add life](/reference/game/add-life),
|
||||
[remove life](/reference/game/remove-life)
|
@ -168,9 +168,10 @@ namespace game {
|
||||
|
||||
/**
|
||||
* Sets the current life value
|
||||
* @param value TODO
|
||||
* @param value current life value
|
||||
*/
|
||||
//% weight=10
|
||||
//% weight=10 help=game/set-life
|
||||
//% blockId=game_set_life block="set life %value" blockGap=8
|
||||
export function setLife(value: number): void {
|
||||
_life = Math.max(0, value);
|
||||
if (_life <= 0) {
|
||||
@ -179,10 +180,11 @@ namespace game {
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds life points to the current life
|
||||
* @param lives TODO
|
||||
* Add life points to the current life amount
|
||||
* @param lives amount of lives to add
|
||||
*/
|
||||
//% weight=10
|
||||
//% weight=10 help=game/add-life
|
||||
//% blockId=game_add_life block="add life %lives" blockGap=8
|
||||
export function addLife(lives: number): void {
|
||||
setLife(_life + lives);
|
||||
}
|
||||
@ -200,11 +202,12 @@ namespace game {
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes some life
|
||||
* @param life TODO
|
||||
* Remove some life
|
||||
* @param life amount of life to remove
|
||||
*/
|
||||
//% weight=10
|
||||
//% weight=10 help=game/remove-life
|
||||
//% parts="ledmatrix"
|
||||
//% blockId=game_remove_life block="remove life %life" blockGap=8
|
||||
export function removeLife(life: number): void {
|
||||
setLife(_life - life);
|
||||
if (!_paused)
|
||||
|
Loading…
x
Reference in New Issue
Block a user