try to use uBit.soundmotor sound functions
This commit is contained in:
parent
0e4d555eb2
commit
0c26d74c05
@ -1,28 +1,9 @@
|
|||||||
#include "ksbit.h"
|
#include "ksbit.h"
|
||||||
|
|
||||||
namespace music {
|
namespace music {
|
||||||
/**
|
|
||||||
* Plays a tone through ``speaker`` for the given duration.
|
|
||||||
* @param frequency pitch of the tone to play in Hertz (Hz)
|
|
||||||
* @param ms tone duration in milliseconds (ms)
|
|
||||||
*/
|
|
||||||
//% help=music/play-tone weight=90
|
|
||||||
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
|
|
||||||
//% parts="speaker"
|
|
||||||
void playTone(int freqency, int ms) {
|
void playTone(int freqency, int ms) {
|
||||||
uBit.soundmotor.soundOn(freqency);
|
uBit.soundmotor.soundOn(freqency);
|
||||||
if(ms > 0) uBit.sleep(ms);
|
if(ms > 0) uBit.sleep(ms);
|
||||||
uBit.soundmotor.soundOff();
|
uBit.soundmotor.soundOff();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays a tone through ``speaker``.
|
|
||||||
* @param frequency pitch of the tone to play in Hertz (Hz)
|
|
||||||
*/
|
|
||||||
//% help=music/ring-tone weight=80
|
|
||||||
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
|
|
||||||
//% parts="speaker"
|
|
||||||
void ringTone(int frequency) {
|
|
||||||
playTone(frequency, 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user