try to use uBit.soundmotor sound functions

This commit is contained in:
Matthias L. Jugel 2016-10-27 15:51:42 +02:00
parent 0e4d555eb2
commit 0c26d74c05

View File

@ -1,28 +1,9 @@
#include "ksbit.h"
namespace music {
/**
* Plays a tone through ``speaker`` for the given duration.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
void playTone(int freqency, int ms) {
uBit.soundmotor.soundOn(freqency);
if(ms > 0) uBit.sleep(ms);
uBit.soundmotor.soundOff();
}
/**
* Plays a tone through ``speaker``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
void ringTone(int frequency) {
playTone(frequency, 0);
}
}