added various tutorials

This commit is contained in:
Peli de Halleux
2016-05-09 10:32:02 -07:00
parent 5fcf9165ea
commit 13f42f5892
10 changed files with 166 additions and 68 deletions

View File

@ -12,17 +12,14 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
<br/>
```
action = Math.random(3)
```blocks
let action = Math.random(3)
```
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
<br />
```
```blocks
let action = Math.random(3)
if (action == 0) {
basic.showString("PUSH A", 150)
}
@ -30,10 +27,9 @@ if (action == 0) {
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
<br />
```
```blocks
input.onButtonPressed(Button.A, () => {
let action = Math.random(3)
if (action == 0) {
game.addScore(1)
}
@ -42,9 +38,8 @@ input.onButtonPressed(Button.A, () => {
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
<br />
```
```blocks
let action = Math.random(3)
if (action == 1) {
basic.showString("LOGO DOWN", 150)
}
@ -52,10 +47,9 @@ if (action == 1) {
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
<br />
```
```blocks
input.onLogoDown(() => {
let action = Math.random(3)
if (action == 1) {
game.addScore(1)
}
@ -64,9 +58,8 @@ input.onLogoDown(() => {
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
<br />
```
```blocks
let action = Math.random(3)
if (action == 2) {
basic.showString("SHAKE", 150)
}
@ -74,13 +67,11 @@ if (action == 2) {
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
<br/>
```
```blocks
input.onLogoDown(() => {
let action = Math.random(3)
if (action == 1) {
game.addScore(1)
}
})
```