added various tutorials
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@ -11,6 +11,7 @@ Variables
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## Quick Links
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* [activity](/lessons/catch-the-egg-game/activity)
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* [tutorial](/lessons/catch-the-egg-game/tutorial)
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* [quiz](/lessons/catch-the-egg-game/quiz)
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* [quiz answers](/lessons/catch-the-egg-game/quiz-answers)
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@ -20,18 +21,21 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
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## Documentation
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* **variables** : [read more...](/reference/variables/var)
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* **forever** : [read more...](/reference/basic/forever)
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* **unplot** : [read more...](/reference/led/unplot)
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* **plot** : [read more...](/reference/led/plot)
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* **if** : [read more...](/reference/logic/if)
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* **acceleration** : [read more...](/reference/input/acceleration)
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* **math minimum number** : [read more...](/reference/math)
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* **math maximum number** : [read more...](/reference/math)
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* **math random number** : [read more...](/reference/math)
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* **math modulus** : [read more...](/reference/math)
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* **show number** : [read more...](/reference/basic/show-number)
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* **pause** : [read more...](/reference/basic/pause)
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```cards
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let x = 2;
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led.unplot(0, 0);
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basic.forever(() => {});
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x += 1;
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led.plot(0, 0);
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basic.pause(300);
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input.acceleration(Dimension.X);
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Math.min(0,0);
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Math.max(0,1);
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Math.random(5);
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game.addScore(1);
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game.score();
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game.removeLife(1);
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```
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## Objectives
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