final vidoe cleanup
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@ -4,8 +4,6 @@ Make glowing sword.
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### ~avatar avatar
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### ~avatar avatar
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### @video td/videos/glowing-sword-0
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In this activity, we will learn how to fade in and out the screen to create a glowing animation. Let's get started!
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In this activity, we will learn how to fade in and out the screen to create a glowing animation. Let's get started!
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### ~
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### ~
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@ -37,8 +37,6 @@ basic.pause(1000) // ***
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### Challenge 2
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### Challenge 2
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### @video td/videos/glowing-sword-2
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After the pause, let's add `led->fade in(2000)` so that we can create a glowing effect.
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After the pause, let's add `led->fade in(2000)` so that we can create a glowing effect.
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```
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```
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@ -1,8 +1,6 @@
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# jailbreak lesson
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# jailbreak lesson
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break out of a counting loop by pressing button "A".
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Break out of a counting loop by pressing button "A".
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### @video td/videos/jailbreak-0
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## Topic
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## Topic
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@ -1,8 +1,6 @@
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# line of fire lesson
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# line of fire lesson
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create a game that relies on precise instincts and timing reflexes #if #.
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Create a game that relies on precise instincts and timing reflexes #if #.
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### @video td/videos/timing-game-0
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## Topic
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## Topic
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@ -2,9 +2,7 @@
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These challenges will help you show arrows that point which way the logo is pointing! #docs
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These challenges will help you show arrows that point which way the logo is pointing! #docs
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**Challenge 0**
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## Challenge 0
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### @video vimeo/134638098
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This [guided tutorial](/zysycw) will help you display an arrow pointing the direction the logo is oriented!
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This [guided tutorial](/zysycw) will help you display an arrow pointing the direction the logo is oriented!
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@ -42,9 +40,7 @@ input.onLogoDown(() => {
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}) // ***
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}) // ***
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```
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```
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**Challenge 2**
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## Challenge 2
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### @video vimeo/134639918
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Now we need to display the arrow!
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Now we need to display the arrow!
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@ -19,8 +19,6 @@ for (let i = 0; i < 6; i++) {
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### Challenge 1
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### Challenge 1
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### @video td/videos/looper-1
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What if we want to count up to lucky number 7 instead? Let's do that by changing the ending value to `8` instead of `6`.
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What if we want to count up to lucky number 7 instead? Let's do that by changing the ending value to `8` instead of `6`.
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```
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```
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@ -34,8 +32,6 @@ for (let i1 = 0; i1 < 8; i1++) {
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### Challenge 2
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### Challenge 2
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### @video td/videos/looper-2
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What about 9? Let's do that by changing the ending value to `10`.
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What about 9? Let's do that by changing the ending value to `10`.
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```
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```
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@ -49,8 +45,6 @@ for (let i2 = 0; i2 < 10; i2++) {
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### Challenge 3
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### Challenge 3
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### @video td/videos/looper-3
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Now let's start counting from `3` instead! Our for loop will always start at `0` so we simply add `3` to the `i` variable when passing it to `basic->show number`.
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Now let's start counting from `3` instead! Our for loop will always start at `0` so we simply add `3` to the `i` variable when passing it to `basic->show number`.
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```
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```
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@ -64,8 +58,6 @@ Run it on the simulator!
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### Challenge 4
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### Challenge 4
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### @video td/videos/looper-4
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Now, let's **count down from 9**. Change the line `basic->show number(i + 3, 150)` to `basic->show number(9 - i, 150)`.
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Now, let's **count down from 9**. Change the line `basic->show number(i + 3, 150)` to `basic->show number(9 - i, 150)`.
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```
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```
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@ -2,8 +2,6 @@
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Learn to control blinking LEDs.
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Learn to control blinking LEDs.
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### @video vimeo/134453504
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## Topic
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## Topic
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For loop - Blinking LED
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For loop - Blinking LED
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@ -2,8 +2,6 @@
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A game that tests your memory for placing a LED mine then finding the hidden LED mine.
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A game that tests your memory for placing a LED mine then finding the hidden LED mine.
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### @video td/videos/minesweeper-0
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## Topic
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## Topic
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Global Variables
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Global Variables
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@ -4,8 +4,6 @@ These challenges will allow you to create and display a flipping image of a bird
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### Challenge 0
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### Challenge 0
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### @video vimeo/134449611
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Greetings! This [guided tutorial](/lessons/flipping-bird/tutorial) will begin to show you how to flip a bird.
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Greetings! This [guided tutorial](/lessons/flipping-bird/tutorial) will begin to show you how to flip a bird.
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```
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```
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@ -2,8 +2,6 @@
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code your own game of Pong on the micro:bit. #.
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code your own game of Pong on the micro:bit. #.
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### @video td/videos/pong-0
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## Topic
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## Topic
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Functions
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Functions
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@ -4,8 +4,6 @@ Building a game of pong with sprites.
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### ~avatar avatar
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### ~avatar avatar
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### @video td/videos/pong-0
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Welcome! This tutorial will teach you how to build a simple pong game using sprites.
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Welcome! This tutorial will teach you how to build a simple pong game using sprites.
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### ~
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### ~
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@ -4,8 +4,6 @@ These challenges will allow you to make an exploding rectangle. #docs
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**Challenge 0**
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**Challenge 0**
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### @video vimeo/134649147
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This [guided tutorial](https://test.microbit.co.uk/td/lessons/rectangle-explosion/tutorial) will help you create a snowflake animation!
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This [guided tutorial](https://test.microbit.co.uk/td/lessons/rectangle-explosion/tutorial) will help you create a snowflake animation!
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```
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```
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@ -22,8 +20,6 @@ basic.forever(() => {
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**Challenge 1**
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**Challenge 1**
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### @video vimeo/134649148
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Let's begin creating our falling effect by adding another snowflake with `show animation` that displays a different snowflake pattern after the first one.
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Let's begin creating our falling effect by adding another snowflake with `show animation` that displays a different snowflake pattern after the first one.
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```
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```
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@ -47,8 +43,6 @@ basic.forever(() => {
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**Challenge 2**
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**Challenge 2**
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### @video vimeo/134649149
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To finalize our snowflake fall, let's add a different snowflake pattern.
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To finalize our snowflake fall, let's add a different snowflake pattern.
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```
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```
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@ -4,8 +4,6 @@ Clear the screen by pressing buttons on the BBC micro:bit.
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### ~avatar avatar
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### ~avatar avatar
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### @video td/videos/screen-wipe-0
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This activity will teach how to clear the screen by pressing button ``A`` on the BBC micro:bit.
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This activity will teach how to clear the screen by pressing button ``A`` on the BBC micro:bit.
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### ~
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### ~
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@ -40,8 +40,6 @@ input.onButtonPressed(Button.B, () => {
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**Challenge 2**
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**Challenge 2**
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### @video td/videos/screen-wipe-2
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Replay the animation when the "B" button is pressed by typing in `basic->show animation(..., 400)`.
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Replay the animation when the "B" button is pressed by typing in `basic->show animation(..., 400)`.
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```
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```
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@ -4,8 +4,6 @@ These challenges will allow you to change the brightness of the micro:bit. docs
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**Challenge 0**
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**Challenge 0**
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### @video vimeo/133782335
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[This tutorial](/lessons/set-brightness/tutorial) will show you how to set the brightness on the micro:bit.
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[This tutorial](/lessons/set-brightness/tutorial) will show you how to set the brightness on the micro:bit.
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```
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```
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**Challenge 1**
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**Challenge 1**
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### @video vimeo/133782335
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What if we want to turn off all the LEDs? Let's do this by setting the brightness to `0` when button `B` is pressed. Add a condition for `input->on button pressed("B")`.
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What if we want to turn off all the LEDs? Let's do this by setting the brightness to `0` when button `B` is pressed. Add a condition for `input->on button pressed("B")`.
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```
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```
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make a game to test hand-eye coordination.
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make a game to test hand-eye coordination.
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### @video td/videos/timing-game-0
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Make a game to test hand-eye coordination
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Make a game to test hand-eye coordination
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* [tutorial](/lessons/timing-game/tutorial)
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* [tutorial](/lessons/timing-game/tutorial)
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use functions to return values.
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use functions to return values.
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### @video td/videos/transformers-0
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## Topic
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## Topic
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Return
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Return
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@ -34,8 +34,6 @@ export function square(n: number) : number {
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### Challenge 2
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### Challenge 2
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### @video td/videos/transformers-2
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Add a condition for when button `B` is pressed. We will use this condition in the last challenge.
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Add a condition for when button `B` is pressed. We will use this condition in the last challenge.
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```
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```
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@ -4,8 +4,6 @@ These challenges will teach you how to create a counter 10 to 1. #docs
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**Challenge 0**
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**Challenge 0**
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### @video vimeo/134459911
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[This guided tutorial](/lessons/digi-yoyo/tutorial) will teach you how to make a counter from 0-9 using a while loop.
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[This guided tutorial](/lessons/digi-yoyo/tutorial) will teach you how to make a counter from 0-9 using a while loop.
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```
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```
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@ -53,8 +51,6 @@ while (count > 0) {
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**Challenge 3**
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**Challenge 3**
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### @video vimeo/134449661
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Now, we need `count` to decrease by one after the micro:bit has displayed the value of `count`.
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Now, we need `count` to decrease by one after the micro:bit has displayed the value of `count`.
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We can do this by adding this line:
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We can do this by adding this line:
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@ -12,8 +12,6 @@ basic.showString("ASK ME A QUESTION", 150)
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**Challenge 1**
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**Challenge 1**
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### @video vimeo/134142879
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Now we need to reply after someone asks Micro a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
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Now we need to reply after someone asks Micro a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
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```
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```
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**Challenge 2**
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**Challenge 2**
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### @video vimeo/134142673
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What if Micro's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
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What if Micro's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
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```
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```
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