Wrote two new Game topics
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# Move
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Sprite move by a certain number of LEDs
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Move the sprite the number of LEDs you say.
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### Parameters
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* ``move by`` is a [number](/reference/types/number) that means how many LEDs the sprite should move
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### Example
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This program starts a sprite in the middle of the screen.
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Next, the sprite turns toward the lower-right corner.
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Finally, it moves two LEDs away to the corner.
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```blocks
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let item = game.createSprite(2, 2);
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item.turn(Direction.Right, 45);
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item.move(2);
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```
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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```
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### See also
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[turn](/reference/game/turn),
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[create sprite](/reference/game/create-sprite)
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# Turn
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Rotates a sprite to the right by a certain number of degrees
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Turn the sprite as much as you say in the direction you say.
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```
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export function turnRight(_this: micro_bitSprites.LedSprite, degrees: number)
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### Parameters
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* ``turn`` is a choice whether the sprite should turn **left** or **right**
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* ``by`` is a [number](/reference/types/number) that means how much the sprite should turn.
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This number is in **degrees**, so a straight left or right turn is 90 degrees.
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### Example
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This program starts a sprite in the middle of the screen.
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Next, the sprite turns toward the lower-right corner.
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Finally, it moves two LEDs away to the corner.
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```blocks
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let item = game.createSprite(2, 2);
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item.turn(Direction.Right, 45);
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item.move(2);
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```
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Rotates a sprite to the left by a certain number of degrees
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### See also
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```
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export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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```
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[move](/reference/game/move),
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[create sprite](/reference/game/create-sprite)
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